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Engineer turret Self destruction ability

Posted: Sat Dec 03, 2016 10:35 am
by Grunbag
This is a proposal about the Self destruction ability .

Since we lose stack when summon new turret or someone destroy it, the engineers tinkerers got a problem in their magnet rotation .

The rotation would be lightning rod , electromagnet , self destruction , friction burn and other aoe damages .

We use self destruction to KD destro when they Are pulled . Before the changes , when we used self destruction we we're losing stacks slowly . Then we were able to do some damage while keeping 7 stack before destro escape .

Now we still use self destruction but we lose 4 stacks instant, and we have to summon a new turret quickly to not lose more stack . So we have to add a turret in the rotation : lightening rod , electromagnet , self destruction , summon new turret , frictions burn and aoe abilities .

So the rotation is longer with less damages (20% instant lose)

My suggestion would be that self destruction will not affect a stack lose when used .

We can't abuse of this ability since we got 60 second cool down on self destruction . This would be something like squigherder .they can kill their pet And summon without delay a new one just after

For engineer they can destroy their turret without losing 4 stacks .

Re: Engineer turret Self destruction ability

Posted: Thu Dec 22, 2016 6:38 pm
by Penril
Declining. If you want to keep your buffs, don't self-destruct and have someone else CC.