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Keep Lord

Posted: Tue Dec 06, 2016 6:16 am
by lastalien
Yesterday (in DW), on the Destro keep was a great RVR, with a large number of participants (thank you all). Once again revealed a problem with the fact that there is no possibility to take the keep, the same number of participants as well as the Keep Lord has a very strong AoE damage. Even if we consider that we have been able to push through the defense on the 2nd floor, while attempting to finish off the enemy on the stairs to the 3rd floor, KeepLord one skill killed several WBs :)

There are the following proposal: to reduce the power of the Keep Lord with an equal number of players on the keep, so that the war was fought between the players.

Re: Keep Lord

Posted: Tue Dec 06, 2016 7:28 am
by areanda
I was there yesterday, and it really wasnt that. When u guys pushed in and wiped destro in lord room all healers were still up in 3th room. Then a full wb got knocked out of keep by oil side. Wich ended up in focus to 1 side and ultimatly ur guys ending. Was bad positioning and not pushing all te way

Re: Keep Lord

Posted: Tue Dec 06, 2016 7:56 am
by lastalien
I was there too, surprisingly. Moreover, I was one of those who are forced Destro on the 2nd floor. And after we're done with Destro at 2nd, all our WB died from Lord. A similar situation was with the Allies.

There have been several attempts to pass a couple of times we really discarded.

Re: Keep Lord

Posted: Tue Dec 06, 2016 8:03 am
by Natherul
With the current limitations we have the lord is in a good state. You NEED to position him in a good way or he will wipe your WB thus giving something for the tanks to do (and mind you the healers need to work to keep him up as well).

Before we made the lord "this hard" he was so simple that a wet noodle would be more challenging, and with these (old) changes he is very much doable but at least need some effort.
:D

Re: Keep Lord

Posted: Tue Dec 06, 2016 8:08 am
by lastalien
Then, large stupid to go on the Keep, with an equal number of members from both sides. Because the Lord does taking a Keep of very complex undertaking, the majority of the attackers simply fed the enemy.


It seems to me that the same number of players on the Keep, AoE skills must be removed from the Lord. Adding his HP and increasing direct damage, that would be for the tank, which will keep him there was no simple task killing Lord.

Re: Keep Lord

Posted: Tue Dec 06, 2016 8:33 am
by spikespiegel84
When you wiped the Lord room, you guys should have retreated in balcony and lure the Lord out, instead of going for third floor. Then you got spanked by Lord, morales waves and eventually a nice shower while fleeing. 19 kills with oil here, that was sweet.

Oh, btw, you steamrolled us all out there with bomb crews, I must admit it. Good job.

Re: Keep Lord

Posted: Tue Dec 06, 2016 9:00 am
by sjin
remove lord and instead, give flag on 3rd floor with 3min cd...

Re: Keep Lord

Posted: Tue Dec 06, 2016 9:03 am
by normanis
destruction, has easer to kill order keep lord. because they have more melle figters than order have ( statistic i bet there is more chosens and maras than their counterpart). keep lord was withot stars. and its was not lucky day.
suggestion is make keep lord stronger if his realm has aao. byt not weaker when fighting is equal. and after 2 attempts order losed 20+ppl and destruction was from 171 to 191

Re: Keep Lord

Posted: Tue Dec 06, 2016 11:06 pm
by Haojin
It's a learn to play issue, get better tanks and increase your coordination instead of mindless zerging.

Some tips:
1-X Guard
2-Taunt
3-Positioning
4-Defensive Morale Rotations.

Re: Keep Lord

Posted: Wed Dec 07, 2016 12:54 am
by eks
Keep Lords were similar on Live right? Had Cleaves and abilities and such? Different stuff depending on pairing?