Idea for future immersion
Posted: Tue Dec 06, 2016 2:41 pm
I was roaming the lands that used to be full of conflict between NPC's throughout the different Tiers and got to thinking a little.
Both Warhammer 40K and Warhammer Fantasy are games that are filled to the brim with war, multiple races and forces clashing constantly in order to gain ground, achieve victory, or even just to prove a point. Warhammer Age of Reckoning's atmosphere did always make you feel as if there were some huge looming battle around the corner to witness, and you'd see hints at it with NPC's clashing every so often but those where always very isolated skirmishes.
I wanted to hear the opinions of the community as a whole, Players and Devs both.
When the server is eventually worked on more, and more things are inevitably implemented, I was wondering if there could be added conflict between NPC's in zones. In Age of Reckoning NPC's would spawn on top of each other, awkwardly fight and stay put, it gave the illusion of conflict but never really did a good job at keeping immersion. What I propose is when AI movement is eventually implemented, that you see more conflict around the zones, Orc's and Dwarves running at each other to engage in combat, the odd NPC's pacing around until finding an enemy to attack. Another example would be, say 10 Empire soldiers running down a road on a set path to attack another group of Chaos assailants, players could ambush these groups of enemies for some sort of reward or Exp gain.
A thing to note is that Warhammer Age of Reckoning did a lot of new things with the involvement of NPC's - One of which was the implementation of NPC's in Player vs Player areas. And for a game like Warhammer, NPC's can do a great job at making the game feel more alive.
Warhammer 40K and Warhammer Fantasy are both hellish, war ravaged universes, battle and death being fairly constant and encampments, planets, fortresses and the like being never truly safe. There are a lot of directions that can be taken regarding the usages of NPC's.
Malekith enjoys the wanton usage and murder of NPC's. Malekith is vindictive, be like Malekith.
Both Warhammer 40K and Warhammer Fantasy are games that are filled to the brim with war, multiple races and forces clashing constantly in order to gain ground, achieve victory, or even just to prove a point. Warhammer Age of Reckoning's atmosphere did always make you feel as if there were some huge looming battle around the corner to witness, and you'd see hints at it with NPC's clashing every so often but those where always very isolated skirmishes.
I wanted to hear the opinions of the community as a whole, Players and Devs both.
When the server is eventually worked on more, and more things are inevitably implemented, I was wondering if there could be added conflict between NPC's in zones. In Age of Reckoning NPC's would spawn on top of each other, awkwardly fight and stay put, it gave the illusion of conflict but never really did a good job at keeping immersion. What I propose is when AI movement is eventually implemented, that you see more conflict around the zones, Orc's and Dwarves running at each other to engage in combat, the odd NPC's pacing around until finding an enemy to attack. Another example would be, say 10 Empire soldiers running down a road on a set path to attack another group of Chaos assailants, players could ambush these groups of enemies for some sort of reward or Exp gain.
A thing to note is that Warhammer Age of Reckoning did a lot of new things with the involvement of NPC's - One of which was the implementation of NPC's in Player vs Player areas. And for a game like Warhammer, NPC's can do a great job at making the game feel more alive.
Warhammer 40K and Warhammer Fantasy are both hellish, war ravaged universes, battle and death being fairly constant and encampments, planets, fortresses and the like being never truly safe. There are a lot of directions that can be taken regarding the usages of NPC's.
Malekith enjoys the wanton usage and murder of NPC's. Malekith is vindictive, be like Malekith.