White Lion pet damage on abilities.
Posted: Wed Dec 07, 2016 10:59 am
Issue:
Neither the playerinduced pet abilities like leonine frenzie, brutal pounce, coordinated strike nor the pets selfinduced abilities scale with the pets DPS.
Why is this an issue:
A minor problem with it is, that the pet contributes far less to coordinated strike than the White Lion himself. Actually its contribution is almost zero. But thats a minor problem, since White Lions on Hunter and Axeman speccs have enough other abilities to compensate.
The main problem is the Guardian tree. This tree concentrates on playerinduced pet abilities like leonine frenzie, throat bite and brutal pounce. Those abilities only have the pet damage without contribution from the player himself. So these abilities will perform under par comparing them to the rest of the possible speccs. So we get one specc which is not viable and two who performing under optimum but quite well. Thats something even the devs repeatedly stated, that they want to avoid. As an example would be the DOK/WP damage path, which should become viable according to Azarael. In my oppinion we have kind of the same issue now with Guardian specc.
Solution:
A solution I would see, is, that you let the skills of the Guardian Specc use 100% of the pets DPS and coordinated strike about 60% or 70%. The decrease of DPS contribution on coordinated strike is due to the fact that it also has a player contribution and therefore it doesnt need the full pet dps to be competetive.
Neither the playerinduced pet abilities like leonine frenzie, brutal pounce, coordinated strike nor the pets selfinduced abilities scale with the pets DPS.
Why is this an issue:
A minor problem with it is, that the pet contributes far less to coordinated strike than the White Lion himself. Actually its contribution is almost zero. But thats a minor problem, since White Lions on Hunter and Axeman speccs have enough other abilities to compensate.
The main problem is the Guardian tree. This tree concentrates on playerinduced pet abilities like leonine frenzie, throat bite and brutal pounce. Those abilities only have the pet damage without contribution from the player himself. So these abilities will perform under par comparing them to the rest of the possible speccs. So we get one specc which is not viable and two who performing under optimum but quite well. Thats something even the devs repeatedly stated, that they want to avoid. As an example would be the DOK/WP damage path, which should become viable according to Azarael. In my oppinion we have kind of the same issue now with Guardian specc.
Solution:
A solution I would see, is, that you let the skills of the Guardian Specc use 100% of the pets DPS and coordinated strike about 60% or 70%. The decrease of DPS contribution on coordinated strike is due to the fact that it also has a player contribution and therefore it doesnt need the full pet dps to be competetive.