[Engineer] What Abilities the turrets really Buff
Posted: Tue Dec 13, 2016 11:20 am
Hmm, somehow I cant make a new topic or change my post in Changelog Thread.
So I need to post the current state here again.
Flame Turret
I made some tests on the increased AoE Range of the Flame turret.
Increased AoE Radius works on the following abilities for sure:
Static discharge
Fricition burn
Blunderbuss Blast
Barbed Wire
Frag Grenade (Extra Powder Tactic is still broken on Frag Grenade. So doesn't stack.)
Acid Bomb (stacs with Extra Powder tactic.)
Self Destruct (Only if used with Flame Turret and Flame Turret Buff)
Increased AoE Radius DOES NOT increase the following AoE Abilities:
Lightning Rod (Bugtracker Ticked closed: Devs say works as intended)
Keg (Bugtracker Ticked closed: Devs say works as intended)
Napalm (Bugtracker Ticked closed: Devs say works as intended)
Landmine (Bugtracker Ticked closed: Devs say works as intended)
MAGNET (Enemies which are on 65 feet are affected. No increase or decrease on pull range. Snare Range need test.)
No current tests on:
Flashbang
Phosphourous Shell
Sticky Bomb
Strafing Run
Shock grenade
-
Tests on AoE Cap increase.
Get Increased AoE Cap:
Static discharge (Hits 11 npcs. So AoE Cap was increased.)
Fricition burn
Blunderbuss Blast
Frag Grenade
Get NOT increased AoE Cap:
Ligthing Rod (Still hits only 9 npcs max.)
Keg
Napalm
-
Grenade Turret
Decreased Dot Time WORKS on this Abilities
Frag Grenade (Full Buff from 15sec to 9sec, from tic 3 secs, to tic 1,8secs, still 5 tics total, same damage)
Acid Bomb (Full Buff from 21sec to 13sec, from tic 3 secs, to tic 1,85secs, still 7 tics total, same damage)
Sticky Bomb (Full Buff from 15sec to 9sec, same damage, not tested the activated ability.)
Friction Burn (Full Buff from 9sec to 5sec, from tic 3 secs, to tic 1,66secs, still 3 tics total, same damage)
Decreased Dot Time DONT works on this Abilities
Incendary shot (Works as intended I guess. Change log says Grenade and Tinkerer Dots decrease.)
Signal Flare (Works as intended I guess. Change log says Grenade and Tinkerer Dots decrease.)
Keg (Is a Tinkerer dot but isn't affected)
Lighting Rod (Rod makes 4 hits, one every 3 secs. Before and after Grenade Turret Buff.)
Napalm (Napalm makes a hit every 2 secs. Before and after Grenade Turret Buff.)
So I need to post the current state here again.
Flame Turret
I made some tests on the increased AoE Range of the Flame turret.
Increased AoE Radius works on the following abilities for sure:
Static discharge
Fricition burn
Blunderbuss Blast
Barbed Wire
Frag Grenade (Extra Powder Tactic is still broken on Frag Grenade. So doesn't stack.)
Acid Bomb (stacs with Extra Powder tactic.)
Self Destruct (Only if used with Flame Turret and Flame Turret Buff)
Increased AoE Radius DOES NOT increase the following AoE Abilities:
Lightning Rod (Bugtracker Ticked closed: Devs say works as intended)
Keg (Bugtracker Ticked closed: Devs say works as intended)
Napalm (Bugtracker Ticked closed: Devs say works as intended)
Landmine (Bugtracker Ticked closed: Devs say works as intended)
MAGNET (Enemies which are on 65 feet are affected. No increase or decrease on pull range. Snare Range need test.)
No current tests on:
Flashbang
Phosphourous Shell
Sticky Bomb
Strafing Run
Shock grenade
-
Tests on AoE Cap increase.
Get Increased AoE Cap:
Static discharge (Hits 11 npcs. So AoE Cap was increased.)
Fricition burn
Blunderbuss Blast
Frag Grenade
Get NOT increased AoE Cap:
Ligthing Rod (Still hits only 9 npcs max.)
Keg
Napalm
-
Grenade Turret
Decreased Dot Time WORKS on this Abilities
Frag Grenade (Full Buff from 15sec to 9sec, from tic 3 secs, to tic 1,8secs, still 5 tics total, same damage)
Acid Bomb (Full Buff from 21sec to 13sec, from tic 3 secs, to tic 1,85secs, still 7 tics total, same damage)
Sticky Bomb (Full Buff from 15sec to 9sec, same damage, not tested the activated ability.)
Friction Burn (Full Buff from 9sec to 5sec, from tic 3 secs, to tic 1,66secs, still 3 tics total, same damage)
Decreased Dot Time DONT works on this Abilities
Incendary shot (Works as intended I guess. Change log says Grenade and Tinkerer Dots decrease.)
Signal Flare (Works as intended I guess. Change log says Grenade and Tinkerer Dots decrease.)
Keg (Is a Tinkerer dot but isn't affected)
Lighting Rod (Rod makes 4 hits, one every 3 secs. Before and after Grenade Turret Buff.)
Napalm (Napalm makes a hit every 2 secs. Before and after Grenade Turret Buff.)