[Engineer,Magus]Keg,Aegis change
Posted: Fri Dec 16, 2016 12:46 pm
Bugmans brew: (Current)
Stackable with other Bugmans (All AoE fields does not stack but this one does)
Heals outside party (One of the few AoE heals that heals outside of party) (Does healing reduction work on this?)
Scales with Willpower
Untargetable
Tweak:
Suggestion Heal inside party only within range
Targetable
Aegis of orange fire: (Current)
1500 HP + Heal single use (removable)
Returns Elemental damage (mitigatable) on attacks (with dodge/disrupt pet this is pretty bad as it proc less)
Damage value scales with INT?
Tweak:
Make damage return on defended attacks to // make it AOE
The final fix!
Make both Keg and Aegis an AoE buff that increases HP by half of what the caster get and a 25%-50% chance to damage attackers.
Player 1500+ HP / AoE ~ 750 HP to others
Damage and HP dependent on skills placed in the tree. Damage increased by stats.
Engineers (corporeal) / Magus (Elemental)
Make it removable
Stackable with other Bugmans (All AoE fields does not stack but this one does)
Heals outside party (One of the few AoE heals that heals outside of party) (Does healing reduction work on this?)
Scales with Willpower
Untargetable
Tweak:
Suggestion Heal inside party only within range
Targetable
Aegis of orange fire: (Current)
1500 HP + Heal single use (removable)
Returns Elemental damage (mitigatable) on attacks (with dodge/disrupt pet this is pretty bad as it proc less)
Damage value scales with INT?
Tweak:
Make damage return on defended attacks to // make it AOE
The final fix!
Make both Keg and Aegis an AoE buff that increases HP by half of what the caster get and a 25%-50% chance to damage attackers.
Player 1500+ HP / AoE ~ 750 HP to others
Damage and HP dependent on skills placed in the tree. Damage increased by stats.
Engineers (corporeal) / Magus (Elemental)
Make it removable