Back from dead - really great to see this - some questions/comments.
Posted: Tue Dec 27, 2016 4:50 pm
I played on Live for almost the entire time the game was live (In USA) except towards the end when EA trashed it and it started to lose a lot of fun. I was devastated when it shut down as were my kids who played with me as our sort of 'bonding'. I have almost every character to 40 but enjoyed all of the tiers, especially tier 1 Fest fights.. So joyous! - Prepare for a wall of text, but I think it will be a good read..
Returning last week has been amazing with me and the 'now more grown up' kids playing together. it's been amazing. I have a couple of questions I wondered if I could get answered;
1) One of the biggest issues on live was the extreme gear imbalance at T4. I remember the horrendously OP gear they added to keep people grinding and in some cases the gear totally imbalanced the game. SC's were a matter of who had the top 1-2 geared guys on their team and those 1-2 guys could steamroll the SC. I remember some Slayer armor that allowed the Slayer to outheal any potential damage he could take. Or those unkillable WP's like Herbie that could take on 10, even 15 people at a time.
Q: Does the gross gear imbalance still remain? If not - GREAT! If so.. Will it be addressed?
2) Grind.. I see right away they've alleviated much of the leveling grind. It's actually 'workable' now with some great spawns and good advancement. One of the things that murdered me on live was the horrendous experience gain - very happy to see this has been dealt with. Camping Champ Rats endlessly to get exp was nauseating. But the biggest thing was the incredible gear grind in T4 that was soul crushing and eventually led me down the path of increasing reduction in play time. T4 is 'about the fight' in my opinion, not about dumping hundreds of hours into new gear.. That's Asian MMO logic that fails.
Q: Is the T4 gear grind still horrendous? I'm a bit scared to reach T4 and find myself woefully undergeared and unable to compete properly. If the grind is still there then my soul will be crushed like last time. However if there are options, or perhaps alternative ways to get gear, or 'reasonable' gear that can be purchased then I think I will find a home again. Please advise!
A few things I felt killed the live game; (personal opinions)
1) Twinks.. On live I fell victim to unkillable twinks in T1 to the point I started making my own twinks. Eventually T1 devolved into an unfun mess of twinks vs twinks with newbs in poor gear just there to farm renown/exp. This was a hideous situation made worse by EA's total lack of foresight. For example to stop twinking they did things like remove War-Torn and other shoulder and helmet drops. All that did was leave legions of twinks with better gear nobody else could get from that point forward. The population of T1 continued to decline and it became miserable.
2) T4 Gear grind. Hideous.. You hit T4 and had no way to compete unless you endured a long, tortured grind. Most people quit at this point and the population declined as time went on.
3) Gear Imbalances.. You either had gear and won. Didn't have good gear and lost. There was no 'homogenization' of haves and have nots. I understand giving people with gear some advantage but making them unkillable to everyone else practically killed SC's and RVR. I remember loading into SC's, everyone saw 'that one guy' on the other team that had the top gear in the game and knew there was no point in trying. (trust me, there was no point) This killed SC's and T4 RVR pretty quickly. I always dreamed that if I controlled WAR, I would have done what they did in SWTOR early on which was to give fresh T4 people a 'reasonable' set of gear to compete with. (or make it cheap) T4 is about the fight for the most part and shouldn't be about hundreds of hours of grinding.
4) Economy. Let's face it, LIVE had a broken economy. Goldsellers dropping thousands of gold for a few bucks. Then the AH was filled with stuff that cost hundreds if not thousands of gold.. You either botted for gold or bought your gold from goldsellers to compete or you simply didn't compete. The economy was totally whacked. Good green gear was 50,100 even 200 gold each on the AH. Newb's had little chance to gear up even during the mid levels.
5) Character imbalances.. Tough thing here but let's face it, live had BROKEN toons.. I played them all to 40 and had a pretty good grasp of that. This was the bane of live IMO, some toons stunk and were almost useless, others were dominating. Most toons were shoehorned into single builds everyone followed with identical rotations and almost complete ignoring of a good portion of their powers. (fluff skills)
All for now.. Sorry for the long post but I had a lot of thoughts to share from the last 7 days of play after years of absence.
Returning last week has been amazing with me and the 'now more grown up' kids playing together. it's been amazing. I have a couple of questions I wondered if I could get answered;
1) One of the biggest issues on live was the extreme gear imbalance at T4. I remember the horrendously OP gear they added to keep people grinding and in some cases the gear totally imbalanced the game. SC's were a matter of who had the top 1-2 geared guys on their team and those 1-2 guys could steamroll the SC. I remember some Slayer armor that allowed the Slayer to outheal any potential damage he could take. Or those unkillable WP's like Herbie that could take on 10, even 15 people at a time.
Q: Does the gross gear imbalance still remain? If not - GREAT! If so.. Will it be addressed?
2) Grind.. I see right away they've alleviated much of the leveling grind. It's actually 'workable' now with some great spawns and good advancement. One of the things that murdered me on live was the horrendous experience gain - very happy to see this has been dealt with. Camping Champ Rats endlessly to get exp was nauseating. But the biggest thing was the incredible gear grind in T4 that was soul crushing and eventually led me down the path of increasing reduction in play time. T4 is 'about the fight' in my opinion, not about dumping hundreds of hours into new gear.. That's Asian MMO logic that fails.
Q: Is the T4 gear grind still horrendous? I'm a bit scared to reach T4 and find myself woefully undergeared and unable to compete properly. If the grind is still there then my soul will be crushed like last time. However if there are options, or perhaps alternative ways to get gear, or 'reasonable' gear that can be purchased then I think I will find a home again. Please advise!
A few things I felt killed the live game; (personal opinions)
1) Twinks.. On live I fell victim to unkillable twinks in T1 to the point I started making my own twinks. Eventually T1 devolved into an unfun mess of twinks vs twinks with newbs in poor gear just there to farm renown/exp. This was a hideous situation made worse by EA's total lack of foresight. For example to stop twinking they did things like remove War-Torn and other shoulder and helmet drops. All that did was leave legions of twinks with better gear nobody else could get from that point forward. The population of T1 continued to decline and it became miserable.
2) T4 Gear grind. Hideous.. You hit T4 and had no way to compete unless you endured a long, tortured grind. Most people quit at this point and the population declined as time went on.
3) Gear Imbalances.. You either had gear and won. Didn't have good gear and lost. There was no 'homogenization' of haves and have nots. I understand giving people with gear some advantage but making them unkillable to everyone else practically killed SC's and RVR. I remember loading into SC's, everyone saw 'that one guy' on the other team that had the top gear in the game and knew there was no point in trying. (trust me, there was no point) This killed SC's and T4 RVR pretty quickly. I always dreamed that if I controlled WAR, I would have done what they did in SWTOR early on which was to give fresh T4 people a 'reasonable' set of gear to compete with. (or make it cheap) T4 is about the fight for the most part and shouldn't be about hundreds of hours of grinding.
4) Economy. Let's face it, LIVE had a broken economy. Goldsellers dropping thousands of gold for a few bucks. Then the AH was filled with stuff that cost hundreds if not thousands of gold.. You either botted for gold or bought your gold from goldsellers to compete or you simply didn't compete. The economy was totally whacked. Good green gear was 50,100 even 200 gold each on the AH. Newb's had little chance to gear up even during the mid levels.
5) Character imbalances.. Tough thing here but let's face it, live had BROKEN toons.. I played them all to 40 and had a pretty good grasp of that. This was the bane of live IMO, some toons stunk and were almost useless, others were dominating. Most toons were shoehorned into single builds everyone followed with identical rotations and almost complete ignoring of a good portion of their powers. (fluff skills)
All for now.. Sorry for the long post but I had a lot of thoughts to share from the last 7 days of play after years of absence.