[DoK] Questions on theorycrafting a build.
Posted: Mon Jan 09, 2017 11:17 pm
Hey all I'm new here but I'm immensely enjoying the PvP goodness that is Warhammer Online. I've figured what I want to do with my DoK, I want to focus on abilities that do damage to heal, primarily path of sacrifice abilities like Transfer essence and Rend Soul. Yes, I know this makes me vulnerable and a bad candidate for max healing numbers since I HAVE to melee to heal, but it's about finding my own style, not Min/Max - been there, done that. Questions for you more experienced DoK users:
- Divine Fury: When using damage-based heals, this should be a 25% net damage increase with no downside, since the increased damage offsets reduced healing on an ability like Rend Soul, right? Seems like a no-brainer for this playstyle.
- Transfer essence seem incredibly powerful in a melee-healing DoK. Transfer essence + empowered transfer heals AND builds soul essence for Rend Soul. Should be used as a group heal when the focused healing of Rend Soul isn't needed.
- Pillage essence both drains AP and should give a big chunk essence in a single strike, making it ideal for a quick refill.
- Keeping with the damage theme, Transferred focus again seems a no-brainer. Melee crits increase healing taken, essentially offsetting the entire downside of divine fury while still letting you enjoy the damage boost.
- Finally, climbing up the path of torture to grab curse of Khaine seems good. 50% less healing seems strong.
Statwise, the build would focus on melee damage (str+crit+skill) and melee survivability (wounds+though) since all heals scale off dealing damage.
Thoughts? Suggestions? Advice?
- Divine Fury: When using damage-based heals, this should be a 25% net damage increase with no downside, since the increased damage offsets reduced healing on an ability like Rend Soul, right? Seems like a no-brainer for this playstyle.
- Transfer essence seem incredibly powerful in a melee-healing DoK. Transfer essence + empowered transfer heals AND builds soul essence for Rend Soul. Should be used as a group heal when the focused healing of Rend Soul isn't needed.
- Pillage essence both drains AP and should give a big chunk essence in a single strike, making it ideal for a quick refill.
- Keeping with the damage theme, Transferred focus again seems a no-brainer. Melee crits increase healing taken, essentially offsetting the entire downside of divine fury while still letting you enjoy the damage boost.
- Finally, climbing up the path of torture to grab curse of Khaine seems good. 50% less healing seems strong.
Statwise, the build would focus on melee damage (str+crit+skill) and melee survivability (wounds+though) since all heals scale off dealing damage.
Thoughts? Suggestions? Advice?