[Herder] Path of Stabbin' Horned Squig
Posted: Wed Jan 11, 2017 1:45 pm
I noticed that during beta, horned squig and gaz squig got their bonus switched : horned squig gave armor bonus and gaz squig gave +10% range bonus
The pet is actually a big choice in the Path of stabbin' build, since you need the armor bonus.
Issue : The squig pet
For a unknown reason , Mythics have exchange horned squig and gaz squig's bonus. Gaz squig is the weakest (survivability) squig and take his bonus from BS and WS but actually this is the one you chose for the armor bonus in squig armor, and he is a ranged squig. Gas squig die too quickly, stay sometimes too far away from herder, and his bonus are not in line with the path of stabbin'.
When you take a look at Horned squig, it takes his bonus from strength and toughness and he his stronger against melee attack, plus it is a melee squig, so better for melee Squig Herder tactic/abilities bonus.
Solution for Squig Pet Issue
Switch back armor bonus to horned squig and +10% range bonus to gaz squig.
Using Horned squig will add more survivability to Squig Herder because having a stronger melee pet would makes 'Ere Squiggy! tactic working better.
The horned squig would be more often near you than a weak (survivability) 100ft ranged squig that stay sometimes out of 'Ere Squiggy! tactic radius (45ft), would not die quickly (200% armor for horned squig while Gaz squig have 100% armor) in the melee.
Here the horned squig and gas squig statistic in RoR :
Horned Squig
Armor: 200%
Resistances: 50%
Hit Points: 100%
Weapon DPS: Squig Herder's ranged slot and main hand DPS
Gas Squig
Base Range: 100ft
Armor: 100%
Resistances: 100%
Hit Points: 60%
Weapon DPS: Squig Herder's ranged slot DPS
Also, Git Em!'s damage bonus will be more efficient with a melee squig and, at the same time, make Sharp Toofs tactic more attractive.
Also the bonus received from strength, wounds and toughness to Horned squig would be more in line with stabbin tree and SA bonus.
While the bonus received from BS and WS to gaz squig will be more In line with big shootin tree.
Here horned squig and gaz squig at AoR Beta: (source: http://forums.jeuxonline.info/showthread.php?t=919514 the website is in french but the abilities and their tooltip are in english, also here you can read how was horned squig and gas squig at beta/release : http://warhammercheats.blogspot.fr/2008 ... eview.html , i can link more website if needed.)
Horned Squig Buff
Core Ability Level 8
60 Action Points
2s cast 30s cooldown
You may only have 1 active pet
Summons a Horned squig pet which you can order around. This pet deals more damage than a basic squig. It is strong against physical attacks, but weak against magic.
This pet receives a bonus to Strength equal to your bonus from items. This pet receives a bonus to Toughness and Wounds that is 50% of your bonus from items.
Your armor is increased by 100% as long as this squig is alive. Cooldown will begin when you lose control of your pet for any reason.
Gaz Squig Buff
Core Ability Level 9
60 Action Points
2s cast 30s cooldown
You may only have 1 active pet
Summons a Gas squig pet which you can order around. This pet attacks from range, but is very weak to attacks.
This pet receives a bonus to Ballistic Skill and Weapon Skill equal to your bonus from items.
The maximum range of your bow attacks is increased by 10% as long as this squig is alive. Cooldown will begin when you lose control of your pet for any reason.
Mythic changed their bonus at release : (source : https://www.engadget.com/2008/09/05/war ... tch-notes/)
Thanks for havig a look,
Grunbag
The pet is actually a big choice in the Path of stabbin' build, since you need the armor bonus.
Issue : The squig pet
For a unknown reason , Mythics have exchange horned squig and gaz squig's bonus. Gaz squig is the weakest (survivability) squig and take his bonus from BS and WS but actually this is the one you chose for the armor bonus in squig armor, and he is a ranged squig. Gas squig die too quickly, stay sometimes too far away from herder, and his bonus are not in line with the path of stabbin'.
When you take a look at Horned squig, it takes his bonus from strength and toughness and he his stronger against melee attack, plus it is a melee squig, so better for melee Squig Herder tactic/abilities bonus.
Solution for Squig Pet Issue
Switch back armor bonus to horned squig and +10% range bonus to gaz squig.
Using Horned squig will add more survivability to Squig Herder because having a stronger melee pet would makes 'Ere Squiggy! tactic working better.
The horned squig would be more often near you than a weak (survivability) 100ft ranged squig that stay sometimes out of 'Ere Squiggy! tactic radius (45ft), would not die quickly (200% armor for horned squig while Gaz squig have 100% armor) in the melee.
Here the horned squig and gas squig statistic in RoR :
Horned Squig
Armor: 200%
Resistances: 50%
Hit Points: 100%
Weapon DPS: Squig Herder's ranged slot and main hand DPS
Gas Squig
Base Range: 100ft
Armor: 100%
Resistances: 100%
Hit Points: 60%
Weapon DPS: Squig Herder's ranged slot DPS
Also, Git Em!'s damage bonus will be more efficient with a melee squig and, at the same time, make Sharp Toofs tactic more attractive.
Also the bonus received from strength, wounds and toughness to Horned squig would be more in line with stabbin tree and SA bonus.
While the bonus received from BS and WS to gaz squig will be more In line with big shootin tree.
Here horned squig and gaz squig at AoR Beta: (source: http://forums.jeuxonline.info/showthread.php?t=919514 the website is in french but the abilities and their tooltip are in english, also here you can read how was horned squig and gas squig at beta/release : http://warhammercheats.blogspot.fr/2008 ... eview.html , i can link more website if needed.)
Horned Squig Buff
Core Ability Level 8
60 Action Points
2s cast 30s cooldown
You may only have 1 active pet
Summons a Horned squig pet which you can order around. This pet deals more damage than a basic squig. It is strong against physical attacks, but weak against magic.
This pet receives a bonus to Strength equal to your bonus from items. This pet receives a bonus to Toughness and Wounds that is 50% of your bonus from items.
Your armor is increased by 100% as long as this squig is alive. Cooldown will begin when you lose control of your pet for any reason.
Gaz Squig Buff
Core Ability Level 9
60 Action Points
2s cast 30s cooldown
You may only have 1 active pet
Summons a Gas squig pet which you can order around. This pet attacks from range, but is very weak to attacks.
This pet receives a bonus to Ballistic Skill and Weapon Skill equal to your bonus from items.
The maximum range of your bow attacks is increased by 10% as long as this squig is alive. Cooldown will begin when you lose control of your pet for any reason.
Mythic changed their bonus at release : (source : https://www.engadget.com/2008/09/05/war ... tch-notes/)
Thanks for havig a look,
Grunbag