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[SLAYER] True guide

Posted: Thu Jan 19, 2017 2:10 pm
by Isio
Hello guys,
I'm a Slayer and I'm at level 40 from long time but i don't have a lot of time to play here in RoR :cry:
So, I noticed a lot of topic talking about Slayer class but I dind't see a real guide to "how to" there is some one who have a guide of the different builds of Slayer Class and how to play him correctly and which are the best gear stats and why?
Sorry for my english, I hope you all can understand what I'm saying.

Re: [SLAYER] True guide

Posted: Fri Jan 27, 2017 8:08 am
by Thorba
there is lot of way to play slayer, depend of your gameplay :
- solo
- little group SC
- WB RvR

Re: [SLAYER] True guide

Posted: Fri Jan 27, 2017 12:18 pm
by Tesq
go full str , take all itiems which increase crit %+ from renown take min 3x parry(go dual weild unless you are in t4). In t4 stack str + crit; once str capped at 1050 point put the rest all in wep skill /crit.

tactics staple.
-wild gambit
-brute force

other
(if Sinlge target) push for more

Re: [SLAYER] True guide

Posted: Mon Feb 13, 2017 7:39 am
by Isio
Thanks, its a start :D i want to make a base line guide for all player with the major tips ;)

Re: [SLAYER] True guide

Posted: Tue Feb 21, 2017 11:22 pm
by Blasio
Aye. Waiting for a guide. I got confused with renown.
Here we have a full str advice. But I read somewhere to go full WS. Yet another source told to go full defensive with renown points.

Re: [SLAYER] True guide

Posted: Wed Feb 22, 2017 1:03 am
by Gerv
None of this is with solo play in mind because the slayer is such a group dependant mdps, in my play time (NA and oceanic) I have not seen any played well out of group.

Accessories: The slayer is AP dependant even with WP and RP, your choice jewls and back piece should attempt to counter this. Look for +str and +AP jewls/cape on the AH. If you can't find them, the +30 Str and +20 wounds cape and +20 str +x weaponskill or +20 str/wounds jewls are options. Because of the high burst damage from sorcs, the accessories you select should idealy have a considerable +spirit resistance on them as well for help with mitigating sorcs.

The slayer, with fast weapon speed, high strength and high crit values also benefits from AA speed increases. The tactic push for more and the tome jewls Oath stones viewtopic.php?f=8&t=13566&hilit=Oathstones can be useful.

Renown: once you have your gear and potions, then consider what classes you will be running with and what buffs they provide. For example, a knight can provide Str and crit bonuses, a IB can buff your weapon skill and debuff armor, a WL can debuff armor and a SM can randomly stat steal. Add these potential bonuses to your stats based on the output from .getstats and then look to further adjust with your renown.

Re: [SLAYER] True guide

Posted: Fri Apr 07, 2017 8:48 pm
by Asherdoom
slayer guide:
1- get a guard from a tank
-2get a babysit healer
-3 mash buttons random in melee
-????
-profit

Re: [SLAYER] True guide

Posted: Sat Apr 08, 2017 4:27 pm
by tomato
Asherdoom wrote:slayer guide:
1- get a guard from a tank
-2get a babysit healer
-3 mash buttons random in melee
-????
-profit
*4- still die cause you have no rage management or positioning

Re: [SLAYER] True guide

Posted: Sat Apr 08, 2017 4:36 pm
by Asherdoom
tomato wrote:
Asherdoom wrote:slayer guide:
1- get a guard from a tank
-2get a babysit healer
-3 mash buttons random in melee
-????
-profit
*4- still die cause you have no rage management or positioning
well that is quite frequent in rvr especially in epic zerg on t4 areas so well as melee get used to respawn a lot lol

Re: [SLAYER] True guide

Posted: Sat Apr 15, 2017 9:13 am
by ravezaar
so I see they nerfed my old Class to pieces, sad sad news