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Some problems!

Posted: Thu Jan 19, 2017 9:45 pm
by CaledorTree
1) As a healer I went in a keep attack , and healed every1. I was not in a wb and when the keep fell, I got no contribution message. People will say that I can start an overflow wb. But, what happens when you just cannot find people to make one? You are screwed. To add to this, I afterwards tried to run sups to the keep. But there are these sup run farmers that appear exactly when the sups pop and know exactly the spot they will appear. Tried to tell them to allow me run the sups but got ignored. A debuff preventing sup farmers should maybe be implemented? Some thoughts.
2) You can get in t3 zones at lvl 16, but you cannot take the kill quests until you get lvl 22. If you are a new player with a small budget you have to pay 20s per flight, and get actually no gold from anything. Atm I have like 90s on my dok, and as a healer I get no items from DB's.
3) One more thing. When a zerg is besieging a keep, let's say the typical destro zerg in t3 these days, 2 full WB's plus, and the keep has like 4-5 poeple defending it, the attackers still get bags. There should be a system that when the defenders are less than 20% or 30% of the total number of attackers, the attackers should get no bags.

Re: Some problems!

Posted: Thu Jan 19, 2017 9:59 pm
by CegeePegee
I feel your pain, it's tough trying to roll solo in t3 rvr. Idk what time you play but during NA evenings there is usually an open wb with open spots. People can jerks but try not to let it get to you. Remember to always take the repeatable quests at the warcamps as well as the defense quests at your keep when defending, that will help offset the flight costs. A lot of times if you just find one other person in the zone that doesn't have a group and you create an open wb, people will join. Being low lvl in t3 is rough but it gets better.

Re: Some problems!

Posted: Thu Jan 19, 2017 10:01 pm
by porkstar
Afaik, fighting in RvR is more contribution. If you log in and only go to the keep for the assault and there is not much enemy, it won't matter how much you hit the lord or heal people attacking the lord.

Basically, I get the best contribution when I roam around the lake and fight players. I wouldn't even touch the lord at all and still get great contribution as long as I'm at the keep when it caps. Someone correct me if I'm wrong.

Re: Some problems!

Posted: Thu Jan 19, 2017 10:02 pm
by CaledorTree
I will be the devil's advocate and ask what happens when there is NO wb with open spots and NO player without a wb willing to join one.
As I said, until lvl 22 you cannot get kill quests in t3. So 16-22 you have literally no income.

Re: Some problems!

Posted: Thu Jan 19, 2017 10:07 pm
by Thayli
The contribution screen not appearing is a visual bug. You can still loot the chest in a keep if you got granted a bag or it will be sent to you by mail if you don't.

Re: Some problems!

Posted: Thu Jan 19, 2017 10:07 pm
by CaledorTree
I will be waiting. But I also got no xp/rp/inf.

Re: Some problems!

Posted: Thu Jan 19, 2017 10:18 pm
by CaledorTree
CaledorTree wrote:3) One more thing. When a zerg is besieging a keep, let's say the typical destro zerg in t3 these days, 2 full WB's plus, and the keep has like 4-5 poeple defending it, the attackers still get bags. There should be a system that when the defenders are less than 20% or 30% of the total number of attackers, the attackers should get no bags.
To make things more fair: If one realm has more than 60aao 15mins after a zone unlocks and there are only a few defending (see the suggested percentages above), no matter what, the zerg gets no bag.
If the underdog manages to make the zerg rage quit en-masse, they will get bags no matter if there are no defenders at the keep take.
Furthermore, to punish x-realmer zerglings and reward those who stayed with the realm, those that logged after aao disappeared will get no bags. This can also extend to geting very reduced rewards in general.

Re: Some problems!

Posted: Fri Jan 20, 2017 9:37 pm
by Tomerant
CaledorTree wrote:I will be the devil's advocate and ask what happens when there is NO wb with open spots and NO player without a wb willing to join one.
As I said, until lvl 22 you cannot get kill quests in t3. So 16-22 you have literally no income.
Kill monsters, loot, vendor - simple

Re: Some problems!

Posted: Fri Jan 20, 2017 9:42 pm
by Daknallbomb
CaledorTree wrote:
CaledorTree wrote:3) One more thing. When a zerg is besieging a keep, let's say the typical destro zerg in t3 these days, 2 full WB's plus, and the keep has like 4-5 poeple defending it, the attackers still get bags. There should be a system that when the defenders are less than 20% or 30% of the total number of attackers, the attackers should get no bags.
To make things more fair: If one realm has more than 60aao 15mins after a zone unlocks and there are only a few defending (see the suggested percentages above), no matter what, the zerg gets no bag.
If the underdog manages to make the zerg rage quit en-masse, they will get bags no matter if there are no defenders at the keep take.
Furthermore, to punish x-realmer zerglings and reward those who stayed with the realm, those that logged after aao disappeared will get no bags. This can also extend to geting very reduced rewards in general.
A Bad idea! Example t4 praag 50 order vs 50 destru. Order wins keep Fight and lock zone. Next zone destru dont come to Lake Just that order get no rewards.. Thats not fair. And btw i undefended keep give no roll for attackers

Re: Some problems!

Posted: Sat Jan 21, 2017 12:50 am
by CaledorTree
@ Tomerant: Lol did this today on my engi in T1 pq Pillagers' Approach. And yeah made lots of gold. I wish I had done this earlier!

@ Daknallbomb: I though something else today. If one faction has ay more players than the other in ORvR lake, those who enter will become chickens. But if the population difference is because one faction quits en-masse, those who are already in will not become chickens.
There are many solutions and we can elaborate. Zerging has to stop.