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Nordenwatch Test!
Posted: Sat Jan 10, 2015 1:25 pm
by MaxHayman
Hello everyone!
We are going to be switching the current Scenario to Nordenwatch to give it a test. After this hopefully we can give a variety of scenarios.
Please tell us of any problems which occur.
Thanks!
Re: Nordenwatch Test!
Posted: Sat Jan 10, 2015 2:38 pm
by Kragg
Thanks Max! Great to see how quickly things get picked up!
Re: Nordenwatch Test!
Posted: Sat Jan 10, 2015 3:56 pm
by arnagob
Thank you very much!
I would like to see Mourkain temple come back

Re: Nordenwatch Test!
Posted: Sat Jan 10, 2015 4:04 pm
by MaxHayman
It will do don't worry.

I plan to have a lot more of the scenarios working, with more exciting mechanics.
Re: Nordenwatch Test!
Posted: Sat Jan 10, 2015 4:40 pm
by lijebin1
any one
Re: Nordenwatch Test!
Posted: Sat Jan 10, 2015 4:45 pm
by greenskin
Temple of Mourkain would be nice!
Re: Nordenwatch Test!
Posted: Sat Jan 10, 2015 4:49 pm
by Biotrol
Yeah Mourkain Temple would be nice !!
Re: Nordenwatch Test!
Posted: Sat Jan 10, 2015 5:25 pm
by Vampire
Mourkain temple is fapable.
Re: Nordenwatch Test!
Posted: Sat Jan 10, 2015 5:26 pm
by Elven
As stated in another topic. Any scenario with different mechanics will require more time to implement/fix. With Morkain temple there's the orb thing you pick up, which will require quite a bit of scripting to get working.
Can anyone remember which scenario's follow the pattern similar to Nordenwatch? I.E stand near flag to capture and hold.
Nordenwatch, GoE, and Caledor Woods. Are there any others?
Re: Nordenwatch Test!
Posted: Sat Jan 10, 2015 5:42 pm
by Morgan
there was an event scenario, reikland factory? not sure about a name, but if i remember correctly, it had three flags to capture.