Addressing Armor stacking
Posted: Fri Feb 03, 2017 10:26 am
Re-posted in Balance Forums.
Warhammer Online
https://www.returnofreckoning.com/forum/
https://www.returnofreckoning.com/forum/viewtopic.php?t=19849
Why not simply remove the potions entirely instead? Get everyone to a level where those armor debuffs are satisfying once more. (Yes, Arthur said that.)Gerv wrote:if values are still too large, the potions can be adjusted to % vales as well as adjusting the value of Dwarf armor tactic if deemed too powerful and restricted to 1 race.
It already does. At least for me. Getting properly outfitted for battle takes all my talisman slots, all my renown abilities and at least 1 tactic. I'm left with 500 BS to try and terrify Destro; it won't happen. Hence I believe this point is mood.Aurandilaz wrote:You want to get armoured, sure you become a thick tough guy, but it should cost you something, that is; damage output.
You've taken allready Odjira, TB, GRD, QE and anticrits to make I don't know what? Game easier? Even with these a proper group was able to take down a healer, you just needed more coordination and knowledge about enemys CDs. Wounds are so low nowadays (around 5.5k without wounds debuff) that survival as a healer is really challenging. This changes are not going to make game better. We will see more soloers and even larger zergfest without healers(why you want them in wb if they die in 1GCD? Better fill a spot with a sorc, you get at least some output dmg). Smallscale will be gone. Healers will be gone.Niky wrote: Trivial blow, Group resolute defences, Quick Escape abd group anticrits - and you will be able to open RvR not only for zergs.
I lol'ed.altharion1 wrote:You've gone full Tesq mate.