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AAO - Conqueror Medallions

Posted: Mon Mar 06, 2017 4:20 pm
by Dogstar
Hi All,

I was talking with someone the other day regarding possible suggestions for the RoR teams specifically regarding stopping the zerg.

I am sure that this idea has probably been discussed by the Dev team already however I thought let’s get it down in writing and go from there.

The idea is as follows:

AAO – Use the AAO percentage to increase the Conqueror Medallion drop rate/number/chance?

I suggest that this would incentivise individuals to support the underdog with the potential increase in medallion drops, thus balancing the numbers to a point where the drops equalises.

This would also address the issue of rewarding the underdogs for valiant fights although eventually lousing.

Thanks for reading and apologies if this has already been suggested.

Kind regards
DS

Re: AAO - Conqueror Medallions

Posted: Mon Mar 06, 2017 4:23 pm
by Marsares
That won't stop the zerg.

It may help address the imbalance in population between two realms, but I'm assuming that's what you meant.

Re: AAO - Conqueror Medallions

Posted: Mon Mar 06, 2017 4:27 pm
by Dogstar
Exactly,

And with balanced population the Zurg fails as you can split and be more mobile than the Zurg, rendering it useless.

Re: AAO - Conqueror Medallions

Posted: Mon Mar 06, 2017 4:32 pm
by RyanMakara
Dogstar wrote:Exactly,

And with balanced population the Zurg fails as you can split and be more mobile than the Zurg, rendering it useless.
Balanced numbers =/= balanced gameplay. When the numbers are equal, it becomes a game of co-ordination between warbands and persistence in continuing the fight to win a zone. All I can foresee with a link of AAO to droprates is more ganking and premades getting ahead faster, not 'zerg balance'. The regular pug won't profit from this much, if at all, and will thus remain seated where he is.

Re: AAO - Conqueror Medallions

Posted: Mon Mar 06, 2017 4:43 pm
by Dogstar
Thanks for your reply RyanMakara,

Thank you I didn’t think of that you have given me a different perspective.

Given that there is only one zone active at one time, how would a premade group or ganking group benefit from this? Surely they would just get rolled over?

Please excuse my ignorance, if a faction has AAO and are severely outnumbered, surely a well-coordinated group picking off members of the zurg ball o’death or defending a BO against all odds should be rewarded?

Would this also help the afking in camps which has become more prevalent since the patch?

Re: AAO - Conqueror Medallions

Posted: Mon Mar 06, 2017 4:56 pm
by RyanMakara
In my personal opinion, the ways of obtaining Conqueror Medallions should be expanded upon with up-conversion, rather than having them handed out at a more frequent rate. It'd force you to make a choice between buying RvR potions for survivability, or getting your Conqueror gear at a faster rate. I'm not a fan of handing out more for nothing other than what people are already doing in the game.

You say that a well-coordinated group should be rewarded more for at least trying to pick off kills with good AAO against a zerg (they already do), while at the same time implying they get rolled over more easily. This is simply the risk versus reward at work. Tying AAO to increased loot chances will only continue to benefit those who already profit, as the zerg doesn't lose anything from not having AAO. It's the same reason we initially didn't award additional Emblems, or even Medallions, for winning 6-man Scenarios.

AFKing in camps is not going to increase your chances of loot, either. Then again, with the critique there is on the contribution system already, it only figures people take the path of least resistance, praying to RNGsus.

Re: AAO - Conqueror Medallions

Posted: Mon Mar 06, 2017 4:59 pm
by Dogstar
Fair enough, point well made.

Please lock this post.