AoE Cannon Suggestion (Cannon Crews)
Posted: Wed Mar 22, 2017 8:16 am
This is a short simple suggestion to make AoE cannons require more players to use, in a way similar to rams.
Right now the disposition of AoE cannons favors the larger groups and zergs. Especially when it comes to open field combat. Larger groups have a better ability to protect and escort the cannons. This has really lead to a point where now on active nights you have solo players or small groups that follow around larger warbands / zergs to use cannons to farm kills, and in a shutout situation you may have a lone warband trying to fight 3-4 warbands, which have half a dozen AoE cannons, making any kind of fight impossible. This helps reinforce a vicious circle of events where more people give up, and afk in the WC waiting for defeat bags.
You also see a lot more cheeky borderline exploit placement of cannons in odd places, like on the cliffs behind the destro keep in DW, On the mountain behind the order keep in TM. In the PvE in KV for destro. Players will glitch jump from pve into the keep radius to spawn AoE cannons to pelt the lord rooms, while being largely un-attackable or invisible by the attackers.
To address these two issues my suggestion is to make AoE cannons require 3 players to fire and operate. This makes it more of an investment to drag them around and use them. It also makes cheeky placement more difficult and time consuming to do, and thus limits the amount of cannons put in cheeky places. Finding 2-3 people to put cannons in cheeky places is easier then finding 6-9 people to do the same.
It also has the added benefit of fitting the lore quiet nicely!
Right now the disposition of AoE cannons favors the larger groups and zergs. Especially when it comes to open field combat. Larger groups have a better ability to protect and escort the cannons. This has really lead to a point where now on active nights you have solo players or small groups that follow around larger warbands / zergs to use cannons to farm kills, and in a shutout situation you may have a lone warband trying to fight 3-4 warbands, which have half a dozen AoE cannons, making any kind of fight impossible. This helps reinforce a vicious circle of events where more people give up, and afk in the WC waiting for defeat bags.
You also see a lot more cheeky borderline exploit placement of cannons in odd places, like on the cliffs behind the destro keep in DW, On the mountain behind the order keep in TM. In the PvE in KV for destro. Players will glitch jump from pve into the keep radius to spawn AoE cannons to pelt the lord rooms, while being largely un-attackable or invisible by the attackers.
To address these two issues my suggestion is to make AoE cannons require 3 players to fire and operate. This makes it more of an investment to drag them around and use them. It also makes cheeky placement more difficult and time consuming to do, and thus limits the amount of cannons put in cheeky places. Finding 2-3 people to put cannons in cheeky places is easier then finding 6-9 people to do the same.
It also has the added benefit of fitting the lore quiet nicely!