Thoughts on Change - Core vs. Custom
Posted: Thu May 11, 2017 9:41 pm
I loved this game, and now that its back in a sense, I get to love it all over again. However, for all its strong points, the design has left much room for improvement in many areas. This tends to come up often on emulated servers that wish to add things - to remain as close to core as you can, or to do what could be much better and attempt to change things up. So far we have some class changes that I honestly very much like, and the merging of tier 2 into 3 that until we get a larger player base, I also feel is a very good idea, however, for the purpose of this thread, I wish to discuss the influence system.
I am noticing, at least up to around level 30, that with the exception of RvR rewards, the influence rewards are frankly.....quite useless. Players that pvp will be boosting their rr ranks, while those who wish to pve just end up loosing out. Many bags seem to have no items in them really with the exception of the 8+ player ones that have the pve set by chance, and the rewards are often green or even white (why on earth did they think this was a good idea?)
If its possible to add or change the items from these influence quests, I think it may be a good idea to make it so pve players have a reason to pve at all outside of set item farming by making/adding green items for the first or second reward line and a comparable blue or purple item for the third (depending on level range and what not). Thanks to the pvp items, there is a good guideline to go by for this, and could fit between pvp gear levels allowing players a way to upgrade between level gaps.
As far as RvR rewards go, they are strong,and come in two forms - a low level and a high level version. The high level version I find you cap out your influence just about then, but the low level one....how on earth are you supposed to get that much influence by or around that level to even make use of it? My suggestion for this is a very minor increase to the influence gains in RvR - perhaps 10% or so.
What does the community think on my thoughts about this? My last thread had many replies and I thank everyone for the thought-out feedback
I am noticing, at least up to around level 30, that with the exception of RvR rewards, the influence rewards are frankly.....quite useless. Players that pvp will be boosting their rr ranks, while those who wish to pve just end up loosing out. Many bags seem to have no items in them really with the exception of the 8+ player ones that have the pve set by chance, and the rewards are often green or even white (why on earth did they think this was a good idea?)
If its possible to add or change the items from these influence quests, I think it may be a good idea to make it so pve players have a reason to pve at all outside of set item farming by making/adding green items for the first or second reward line and a comparable blue or purple item for the third (depending on level range and what not). Thanks to the pvp items, there is a good guideline to go by for this, and could fit between pvp gear levels allowing players a way to upgrade between level gaps.
As far as RvR rewards go, they are strong,and come in two forms - a low level and a high level version. The high level version I find you cap out your influence just about then, but the low level one....how on earth are you supposed to get that much influence by or around that level to even make use of it? My suggestion for this is a very minor increase to the influence gains in RvR - perhaps 10% or so.
What does the community think on my thoughts about this? My last thread had many replies and I thank everyone for the thought-out feedback
