[BO] Da Toughest
Posted: Sat May 20, 2017 2:53 am
Issues:
1- Not worth compared to other war bellows.
Currently, "Da Toughest" gives your attacks 25% chance to increase your wounds by 32 for 10s, healing you for the amount increase. The 32wounds buff almost makes no difference, and it only affects yourself only, making it way weaker compared to "Da Biggest" (Attacks have 25% chance to steal 75 stat points from nearby enemies and give them to all nearby group members) and "Da Greenest" (Incoming attacks have 25% chance to increase resistance by 236 against that type of damage for 10s on all nearby group members)
2- AP cost to switch the bellow is too high.
All war bellows cost 55ap to change making "Da Toughest" too costly to switch when trying to survive longer at low HP situations. The high AP cost makes it unable (most of the time) to be used as some sort of defensive cooldown, limiting the ability uses.
3- Low proc chance and requires you to hit enemies
If you have the time and the AP to switch to Da Toughest bellow, you can't even be sure that you're going to get that 32wounds buff, as the proc chance isn't that high and it requires you to attack someone.
4- The buff doesn't refresh itself when active
A minor issue, but still another issue. The wounds buff you receive doesn't refresh itself when active, causing the buff to have some downtime if you're having bad luck after the buff is over, compared to the other bellows that always have a stat steal or a resistance increase active at all times for you and your group.
Solutions:
1- Make it usable with another bellow active. This could cause Da Toughest to become too strong probably (and make it too similiar to an Aura instead of a war bellow), so i'm not 100% sure this solution is the best.
2- Buff for all group in 100 feet. This solution could fix the ability but it removes the concept of Da Toughest of being the solo oriented war bellow and removing it's diversity from the other war bellows
3- Make the buff give 15-20% (the numbers need testing of course) amount of parry instead. Making the buff give you parry instead of increasing your HP would actually make a difference in fights and open a lot of new parry oriented builds for BOs, since it's the only tank missing a parry buff for itself. This solution would also keep the solo oriented idea behind the ability and not homogenize it to become like the other group oriented war bellows.
1- Not worth compared to other war bellows.
Currently, "Da Toughest" gives your attacks 25% chance to increase your wounds by 32 for 10s, healing you for the amount increase. The 32wounds buff almost makes no difference, and it only affects yourself only, making it way weaker compared to "Da Biggest" (Attacks have 25% chance to steal 75 stat points from nearby enemies and give them to all nearby group members) and "Da Greenest" (Incoming attacks have 25% chance to increase resistance by 236 against that type of damage for 10s on all nearby group members)
2- AP cost to switch the bellow is too high.
All war bellows cost 55ap to change making "Da Toughest" too costly to switch when trying to survive longer at low HP situations. The high AP cost makes it unable (most of the time) to be used as some sort of defensive cooldown, limiting the ability uses.
3- Low proc chance and requires you to hit enemies
If you have the time and the AP to switch to Da Toughest bellow, you can't even be sure that you're going to get that 32wounds buff, as the proc chance isn't that high and it requires you to attack someone.
4- The buff doesn't refresh itself when active
A minor issue, but still another issue. The wounds buff you receive doesn't refresh itself when active, causing the buff to have some downtime if you're having bad luck after the buff is over, compared to the other bellows that always have a stat steal or a resistance increase active at all times for you and your group.
Solutions:
1- Make it usable with another bellow active. This could cause Da Toughest to become too strong probably (and make it too similiar to an Aura instead of a war bellow), so i'm not 100% sure this solution is the best.
2- Buff for all group in 100 feet. This solution could fix the ability but it removes the concept of Da Toughest of being the solo oriented war bellow and removing it's diversity from the other war bellows
3- Make the buff give 15-20% (the numbers need testing of course) amount of parry instead. Making the buff give you parry instead of increasing your HP would actually make a difference in fights and open a lot of new parry oriented builds for BOs, since it's the only tank missing a parry buff for itself. This solution would also keep the solo oriented idea behind the ability and not homogenize it to become like the other group oriented war bellows.