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[Suggestion] Beastlord cloak quests rework

Posted: Sat May 20, 2017 2:36 pm
by Dresden
With something else i'm working on being currently stalled i figured i'd post this to kill some time.

This is not a request/demand or a complaint, please feel free to slap this idea down immediately, i'm not very precious about it.


So the Festitt-Tezakk switch is temporary yes? my suggestion presumes Festitt's return to Caledor and Tezakk's return to Chaos Wastes.

1. Move Festitt back to central Caledor and move Tezakk back to north Chaos Wastes. (don't change their blue item drops)

2. Keep the north Chaos Wastes Beastlord quest in north Chaos Wastes and have it allocated to Tezakk.

3. Restructure the repeatable Dragonwake C19 Beastlord quest (including, of course, the narrative) by splitting it into two quests:
- One Beastlord quest for Gholnaros/Xaphan to get the Stag Mantle. (most of original narrative)
- One Beastlord quest for Festitt/Xaphan to get the Skaven Cloak. (rewrite or new narrative)

4. Have both quests available at their respective Dragonwake C19 Beastlord questgivers, two quests from one questgiver.


Here are my reasons for making this suggestion:

A: It is VERY hard to kill Gholnaros, VERY hard, it took me two months to get with a party good enough to kill it, lots of other people have the same problem and this has led to more and more people getting most of their conq-emblem scenario gear before completing the Beastlord quests, a significant problem yes?

B: It would be easier for people who just can't get the Gholnaros/Xaphan Stag Mantle (harder to get but it is a unique/attractive item so it's worth the effort) to just finish the Beastlord quests (to get a full gear set) by getting the Festitt/Xaphan Skaven Cloak (easier to get but not unique because you can get the same Skaven Cloak appearance from a Skaventide quest) INSTEAD of trying to grind for conq-emblem scenario gear first.

C: The current Dragonwake C19 Beastlord quest is repeatable so you can get both Back pieces but few people will do that in an appreciable timeframe because Gholnaros is so hard to get done ONCE let alone TWICE, by splitting those items into two quests you can ensure being able to complete the Beastlord quests by getting the Festitt/Xaphan Skaven Cloak (in an appreciable timeframe) and the Gholnaros/Xaphan Stag Mantle quest would be ready and waiting for whenever someone can get it done or when they want to.

D: Festitt is a (Skaven) Rat Ogre and narratively it would go well with the Beastlord Skaven Cloak. (ryan-ryan man-thing approves yes?)

E: Suggesting a nerf of Gholnaros's over-the-cliff punt (the main reason behind why that lair boss is so hard to kill) seems pointless, that lair boss location is clearly exactly what it's supposed to be, it's VERY hard.

F: Some people just plain give up on completing the Beastlord quests (at least in the short/mid term) because Gholnaros is such a HUGE obstacle to overcome and the server just doesn't have enough people on it at off-peak times to ensure the gathering of a party skilled/learned enough to kill Gholnaros, after two months of trying i can readily attest to this, you're lucky if you get it done quick.

G: There are ten ( :lol: ) lair boss locations in T4 and seven of them are regular single-lair-boss locations, the other three are unique (Frostshard/Migliod's/Fallen Slayer) and unlike every other lair boss location, by involving the central Caledor lair boss location in the Beastlord quests it would mean all seven of the regular T4 lair boss locations would be used, it's just neater.

H: Dealing with Gholnaros is more than just a newb-killing frustration, it unduely prolongs getting the Beastlord quests done, it can take weeks if not months to get yourself into a position where all the right elements can come together to allow you to kill Gholnaros, that much time (and that many failed attempts) can easily stunt or stall someone's enthusiasm for completing the Beastlord quests.

I: Despite having killed all the other Beastlords i gave up completely on finishing the Beastlord quests by killing Gholnaros (shortly before i actually did) and i was gonna focus on getting all the conq-emblem scenario gear first, that's not good! how many other people have done that or will do that?

J: It would uniform the attention given to all T4 single-lair-boss locations, the central Caledor lair boss location gets neglected yes?

K: I believe it's obviousness as a cover-all solution is both stark and blatant, that said i have no idea of what is what behind the scenes.

edit: #20 viewtopic.php?f=15&t=21356&p=236403#p236403

Re: [Suggestion] Beastlord cloak quests rework

Posted: Sat May 20, 2017 2:49 pm
by Tesq
well make juggernaut enlight on dw dragon would sure help ppl understand how move fast around

Re: [Suggestion] Beastlord cloak quests rework

Posted: Sat May 20, 2017 3:47 pm
by crisinel
Imho if you can't look for your immunity timer and where you stand, you don't deserve to complete the quest, the beastlord bosses are easy to do, if you actually think about what you do.

When consider chaning the bosses it should be the buff from festtit, which is a blessing and can only be removed by ib/wh/ch/we.
My point of view in pve the buffs should be removable by any class which can remove buffs.
And that some bosses require a wp/dok with grp-clease to do them.

Re: [Suggestion] Beastlord cloak quests rework

Posted: Sat May 20, 2017 3:53 pm
by Dresden
crisinel wrote:Imho if you can't look for your immunity timer and where you stand, you don't deserve to complete the quest, the beastlord bosses are easy to do, if you actually think about what you do.

When consider chaning the bosses it should be the buff from festtit, which is a blessing and can only be removed by ib/wh/ch/we.
My point of view in pve the buffs should be removable by any class which can remove buffs.
And that some bosses require a wp/dok with grp-clease to do them.
I couldn't care less about how to defeat them, i care about the greater narrative and problems that affect it, hence my suggestion.

Easy? sure most of them are easy but Gholnaros requires a good party/leader and luck with the damn over-the-cliff PUNT.

Re: [Suggestion] Beastlord cloak quests rework

Posted: Sat May 20, 2017 5:23 pm
by Bacta
BL is already easy enough..Can complete all the Hero fights in 45minutes.

Re: [Suggestion] Beastlord cloak quests rework

Posted: Sat May 20, 2017 5:30 pm
by peterthepan3
Agreed ^ Takes some getting used to, but the bosses are all beatable if people have their **** together. Game is easy enough as it is xD

Re: [Suggestion] Beastlord cloak quests rework

Posted: Sat May 20, 2017 6:32 pm
by panorman1984
Dresden wrote:
crisinel wrote:Imho if you can't look for your immunity timer and where you stand, you don't deserve to complete the quest, the beastlord bosses are easy to do, if you actually think about what you do.

When consider chaning the bosses it should be the buff from festtit, which is a blessing and can only be removed by ib/wh/ch/we.
My point of view in pve the buffs should be removable by any class which can remove buffs.
And that some bosses require a wp/dok with grp-clease to do them.
I couldn't care less about how to defeat them, i care about the greater narrative and problems that affect it, hence my suggestion.

Easy? sure most of them are easy but Gholnaros requires a good party/leader and luck with the damn over-the-cliff PUNT.

So you don't care how to kill the boss, and don't want to learn how to.....so you want them to be changed for you.

You are complaining because end game gear requires a good group, and you need to not stand where you will get punted off (it's not luck). I am not exactly a pro, but have managed to get the full sets on 2 toons with pug groups, and yea I wiped a few times, but that's kinda how MMOs work.

Re: [Suggestion] Beastlord cloak quests rework

Posted: Sat May 20, 2017 11:31 pm
by Dresden
panorman1984 wrote:
Dresden wrote:
crisinel wrote:Imho if you can't look for your immunity timer and where you stand, you don't deserve to complete the quest, the beastlord bosses are easy to do, if you actually think about what you do.

When consider chaning the bosses it should be the buff from festtit, which is a blessing and can only be removed by ib/wh/ch/we.
My point of view in pve the buffs should be removable by any class which can remove buffs.
And that some bosses require a wp/dok with grp-clease to do them.
I couldn't care less about how to defeat them, i care about the greater narrative and problems that affect it, hence my suggestion.

Easy? sure most of them are easy but Gholnaros requires a good party/leader and luck with the damn over-the-cliff PUNT.

So you don't care how to kill the boss, and don't want to learn how to.....so you want them to be changed for you.

You are complaining because end game gear requires a good group, and you need to not stand where you will get punted off (it's not luck). I am not exactly a pro, but have managed to get the full sets on 2 toons with pug groups, and yea I wiped a few times, but that's kinda how MMOs work.
Did you even read the OP?

I write the pinned lairs topics, after two months i know EVERY last thing about how to kill Beastlord bosses, new topic coming soon!

Re: [Suggestion] Beastlord cloak quests rework

Posted: Sun May 21, 2017 12:11 am
by Dresden
Bacta wrote:BL is already easy enough..Can complete all the Hero fights in 45minutes.
Lucky you to have acquired full knowledge of how to kill all six Beastlord bosses in such a short span of time and lucky you to have found all of them alive all in such a short span of time AND while you HAVE the time to do it all, i assume it didn't take you over an hour to assemble a functional group yes? it was during a time when there were even enough people around willing to do it yes? it was whilst being accompanied by a competent group yes? no newbs hampering you? no one saying "We'll do Gholnaros last because people always quit on that boss" which, let's face it, is ABSOLUTELY true! but apparently your lucky self wouldn't know that!


How is ANYONE missing the POINT of the OP?

Re: [Suggestion] Beastlord cloak quests rework

Posted: Sun May 21, 2017 12:13 am
by Dresden
peterthepan3 wrote:Agreed ^ Takes some getting used to, but the bosses are all beatable if people have their **** together. Game is easy enough as it is xD
IF. ^