[Engie] Hand Crafted Scope - The underrated Tactic
Posted: Mon Jun 12, 2017 7:02 am
I'm currently doing some math on the Hand-Crafted Scope Tactic.
http://waronlinebuilder.org/#career=eng ... 7:;0:0:0:0:
The Text of it is a little difficult for me to understand.
"Increase Atack speed by 50%."
Does that mean that a 3 sec cooldown gun fires every 1.5 seconds or every 2 seconds?
I would assume the later one. And my tests also come to the conclussion that it is an increase of autoattack of 33%.
I used a handgun that had exactly a cooldown of 3 secs. The autoattack hit most of the time every two seconds, sometimes the timestamp sais every second in between. But overall the combat log only goes to seconds and not below.
Anyway. Assuming +33% is the increase then you have the following increase in Damage.
Assuming you have one of the 3.4 sec T4 Weapons.
Instead of:
2 shots in 6.8secs you have 3 in 6.7secs
My Autoattack damage is at 467 at Balsitick skill 412.
Meaning + 69,7 damage each second.
For example if you use the Balistic skill Tactic Masterfull aim, you increase your Gunblast from 639 to 703.
That is +64 Damge in 2 seconds. +32 Damage in 1 second.
That is quite a boost for the Master-Crafted Scope. And it is not bound to an ability.
Compared to Hollow Points:
At my Setup Hollow points do 470 Damage in 5 secs.
Meaning +94 damage each second. Therefore it beats Master-Crafted Scope. BUT it is bound to Gunblast and Snipe.
The drawback of the scope is, that it is bound to your gun. So if youare jumped by an WE or in close combat you will switch to your melee Hammer or Spanner and it wont proc.
Also a drawback is, that it is not activated when you cast something. So if you are in a gunblast cast, then for two seconds it is not activated until you finish your cast.
So what are your thoughts on this Tactic?
http://waronlinebuilder.org/#career=eng ... 7:;0:0:0:0:
The Text of it is a little difficult for me to understand.
"Increase Atack speed by 50%."
Does that mean that a 3 sec cooldown gun fires every 1.5 seconds or every 2 seconds?
I would assume the later one. And my tests also come to the conclussion that it is an increase of autoattack of 33%.
I used a handgun that had exactly a cooldown of 3 secs. The autoattack hit most of the time every two seconds, sometimes the timestamp sais every second in between. But overall the combat log only goes to seconds and not below.
Anyway. Assuming +33% is the increase then you have the following increase in Damage.
Assuming you have one of the 3.4 sec T4 Weapons.
Instead of:
2 shots in 6.8secs you have 3 in 6.7secs
My Autoattack damage is at 467 at Balsitick skill 412.
Meaning + 69,7 damage each second.
For example if you use the Balistic skill Tactic Masterfull aim, you increase your Gunblast from 639 to 703.
That is +64 Damge in 2 seconds. +32 Damage in 1 second.
That is quite a boost for the Master-Crafted Scope. And it is not bound to an ability.
Compared to Hollow Points:
At my Setup Hollow points do 470 Damage in 5 secs.
Meaning +94 damage each second. Therefore it beats Master-Crafted Scope. BUT it is bound to Gunblast and Snipe.
The drawback of the scope is, that it is bound to your gun. So if youare jumped by an WE or in close combat you will switch to your melee Hammer or Spanner and it wont proc.
Also a drawback is, that it is not activated when you cast something. So if you are in a gunblast cast, then for two seconds it is not activated until you finish your cast.
So what are your thoughts on this Tactic?