Defensive Tanks, not work correct?
Posted: Fri Jun 23, 2017 7:47 pm
I'm exactly with 918 Toug and 4600 Armor without buff.
Can anyone tell me if there is any different way these status work in the tank?
I have an IB that is suffering a lot when it comes to WE, Mara and Choppas.
The biggest problem is seeing in the low damage log, such as 112, 98, 65 but the HP goes down without too much reaction time.
Critical hits is very rare!
Tank game since I know WarHammer, in Live my IB was practically immortal, I endured several Party's complete for a considerable time, but in RoR it only 2 players for the complication to begin.
My defensive stats are basically on:
Block: 25%
Parry: 48% (with buff)
Even so I give a lot more block than parry and I felt that there is a greater difficulty in raising block in RoR than it was in Live.
Sorc, Magus is easy, absorb, disrupt, easy defense.
The impression I have is that either the mitigation does not work properly or the armature is broken.
Can anyone tell me if there is any different way these status work in the tank?
I have an IB that is suffering a lot when it comes to WE, Mara and Choppas.
The biggest problem is seeing in the low damage log, such as 112, 98, 65 but the HP goes down without too much reaction time.
Critical hits is very rare!
Tank game since I know WarHammer, in Live my IB was practically immortal, I endured several Party's complete for a considerable time, but in RoR it only 2 players for the complication to begin.
My defensive stats are basically on:
Block: 25%
Parry: 48% (with buff)
Even so I give a lot more block than parry and I felt that there is a greater difficulty in raising block in RoR than it was in Live.
Sorc, Magus is easy, absorb, disrupt, easy defense.
The impression I have is that either the mitigation does not work properly or the armature is broken.