I, too, hope I am wrong... Its quite frigthening and incredible saddening to see these developments from the other side of the fence. I'd swap out fact driven, demoralizing head-to-wall certainty with vague estimation and mild sense of uncomfortability any day of the week.
New generations will not only be unprepared for what there is to come, but will as such be insufferable themselves... mankind, moreso than ever before, is a clusterfuck of stupid.
The ever exponentially increasing influx of information about all the **** happening around the world, rather than the actual increasing hardships, is what turns people into ambivalent husks; mistantrophy and artifical naïvety - the latter as in: dreadful, not charming infanility and blissfull ignorance - go hand in hand.
Hence the machiavellian derps running buisness and alike are in on it to turn a profit, rather than using the tools at their disposal to alleviate the issues at hand ~ games are undoubtly one of the best ways to influence; establish and cement behavioural patterns and general expectations. E.g.: strip social interaction from games and you'll invetiably aid in the effort to strip it in real life, establish a culture of want-it-get-it or constant unforgiving competition and confrontation and you'll help establish this sentiment in the real life aswell, as you turn the very means by which people vent all their frustations into catalysts for said frustations.
Keep in mind, the unsuspecting mind is most susceptible to manipulation...
I'd very much enjoy if games were to return to their roots and remain neutral; stop deploying sophisticated psychological measures to turn players into husks willing to throw their money and misery at anything and anyone, or tamper with topics that should not be brought up in the should-be sanctuary of private life [Abbd.: and being left uncontested by other instances of life; family, friends and alike].
Don't get me wrong there! Again, games are such a great tool to drive change, especially in regards to children (that nowadays are groomed and educated by all kinds of media, rather than family), but you really gotta do it the right way, and not just halfarse it for profit's sake.
Abbd.:
Given the above, take another shot at why there are as many trivialized characters being introduced to games, for example.
People wish they'd be as unknowing, innocent and happy as a child, squirrel or whatever ridiculous thing it is that is being offered; people need to be able to identifiy themselves with whatever they want to, but cannot be in real life.
Regardless of what an 'individual' pretends to make out as its personal intention, motiviation or preference (in terms of games: competition, fun, cuteness, bleh) to do whatever it does:
All humans - beings for that matter - work alike, yet barely anyone actually knows 'who' or 'what' they are or how they do function. In this case, it all comes down to escapism, one way or another.
The derps running buisness are very well aware of this, so they offer it - now, add to these kind of extremes the worst of human nature that is being allowed to run rampant by the misantrophy (by extension self-hatred; the resulting recklessness, hopelessness and apathy) that creeps in everyone's shadow and voilà, the development of the most destructive kinks and behavioural patterns imaginable is being fostered.
Abbd.:
Add to the above, the desire for 'quality' people have developed as more and more douchebags jumped onto the bandwagon for profit's sake and churned out objectively **** games and you get sliders to adjust the size of a childlike character's breasts... among other things, feeding the kinks.
Note: All the above in vague terms and very generalized. Breaking it down in a more meaningful way would, again, be no good, however. Additionally, yes, most of it is obvious, however it is alot of more often than not neglected in the most horrible ways or otherwise discarded - people like to cling to more pleasent explanations; themselves to not be part of the problem or want to be special in a way.