[DOK] Restore Essence || [WP] Divine Aid
Posted: Mon Jul 03, 2017 2:19 pm
Introduction
First of all my english sucks.
I will only write DOK but i also mean WP. I will shorten Restore Essence with RE.
Skill Explanation
Single heal + 5 sec. HOT as follow up
0.5 cast time
Cost 55 Soul Essence / Fury.
Situation & Problem
1 Compare to other healer class
Every healer class has a skill like RE. But when you take a look closer to other healers you will fast see why this skill is like it is. As Zelot or Shamy you need to choose, do you need a fast heal for high cost, to buy your def target more time till your big single heal hits, or is the situation clear and the incoming dmg will not kill your def target while you cast the long big single heal.
The Situation for dok is here a different. Dok has not a spamable single heal, his "big" single heal has a 5 sec cd. So we have two situations.
2.1 Situation: Crosshealing
When you used your single heal you need to use RE to keep a target outside your grp alive. If you only used it once its ok but mostly you need to use it more times in a row, because your other single heal has still CD. So when you used it 2-3 imes in a row you only have the instant heal you pay everytime for a 5 sec hot, but you get only 1 and refresh it with every new cast. That destorys the usability from RE but you need to use it anyway because you dont have anything else.
At least you have a hot that works outside your grp and if you also use cleanse tactic (and no heal wp will not use it) you even cant cleanse outside the grp.
2.2 Situation: Healing in your group
If you take a look on the siutation healing in your grp it already looks a bit better. If a target in your grp get focus dmg you can use your single heal with 5 sec CD, then RE and then you can compensate your lack on single heal abilities a bit with your grp heal. But even there is a problem grp heal is not designed for focus heal, its just to expensiv if you only want to heal one target. But even when grp heal skill is expensiv and not designed for single heal it is better then RE heal twice in row. That you need to use grp heal even when its not made for this shows the lack of single heal capacity.
At least you could say you have 2 single heals one with a hard 5 cd and one with a soft 5 cd that just complet destory the usability when you use it twice in 5 sec.
Solution
I have two soulations to offer
1.1 Stackble HOT: Weak Version
HOT after direct heal should be stackable till 2 times. When you cast it a third time you only refresh the oldest hot from the stack or the complet stack (regarding if its technical possible to refresh only 1 part from the stack) and reduce the cost by 5. Cost reduce because after you used it twice cost / gain factor drops hard and you are not able to bypass the complet cd from your single heal
1.2 Stackble HOT: Strong Version
Hot is stackble till 3 times. When you cast it a forth time you only refresh the oldest hot from the stack or the complet stack (regarding if its technical possible to refresh only 1 part from the stack). No cost reduction here because you will be able to cast 3 times RE in a row after that your single heal will be nearly ready again. So you have no drop on cost / gain factor.
2.Cost reduction
Reduce the cost from this skill by 20. So you pay 10 less then a regular single heal costs for a huge less amount of healing in compare to other single heals. But at least DOK has a single AP heal while other classes only heal with one resource.
Why not change it for every healer class?
Because other healer classes have other solutions for this problem. If you change it for other healer classes too the RE based heal is in most situations better then single heal.
Why Buff DOK single heal / crossheal
DOK is made for healing his grp and healing aoe dmg. My changes will not complet change this situation. It gives this class archetype at least a vaild option. We neverd the survivability from heal doks in general with remove possible ways to stack armor, with remove from cleanse the grp + himself with remove from aoe detaunt. Survivability is for dok = heal output because he can generate much more Soul Essence. We also buffed for example the shamy / am group heal ability with our new mechanics.
So all over all we nerved DOK in his strong parts and we buffed other classes in their weak parts AOE healing. So the fact why the dok dont need a vaild single heal doesnt exsist anymore. After we nerved his strong parts and bring other classes in line with him in aoe healing we need to give him at least vaild single heal option.
First of all my english sucks.
I will only write DOK but i also mean WP. I will shorten Restore Essence with RE.
Skill Explanation
Single heal + 5 sec. HOT as follow up
0.5 cast time
Cost 55 Soul Essence / Fury.
Situation & Problem
1 Compare to other healer class
Every healer class has a skill like RE. But when you take a look closer to other healers you will fast see why this skill is like it is. As Zelot or Shamy you need to choose, do you need a fast heal for high cost, to buy your def target more time till your big single heal hits, or is the situation clear and the incoming dmg will not kill your def target while you cast the long big single heal.
The Situation for dok is here a different. Dok has not a spamable single heal, his "big" single heal has a 5 sec cd. So we have two situations.
2.1 Situation: Crosshealing
When you used your single heal you need to use RE to keep a target outside your grp alive. If you only used it once its ok but mostly you need to use it more times in a row, because your other single heal has still CD. So when you used it 2-3 imes in a row you only have the instant heal you pay everytime for a 5 sec hot, but you get only 1 and refresh it with every new cast. That destorys the usability from RE but you need to use it anyway because you dont have anything else.
At least you have a hot that works outside your grp and if you also use cleanse tactic (and no heal wp will not use it) you even cant cleanse outside the grp.
2.2 Situation: Healing in your group
If you take a look on the siutation healing in your grp it already looks a bit better. If a target in your grp get focus dmg you can use your single heal with 5 sec CD, then RE and then you can compensate your lack on single heal abilities a bit with your grp heal. But even there is a problem grp heal is not designed for focus heal, its just to expensiv if you only want to heal one target. But even when grp heal skill is expensiv and not designed for single heal it is better then RE heal twice in row. That you need to use grp heal even when its not made for this shows the lack of single heal capacity.
At least you could say you have 2 single heals one with a hard 5 cd and one with a soft 5 cd that just complet destory the usability when you use it twice in 5 sec.
Solution
I have two soulations to offer
1.1 Stackble HOT: Weak Version
HOT after direct heal should be stackable till 2 times. When you cast it a third time you only refresh the oldest hot from the stack or the complet stack (regarding if its technical possible to refresh only 1 part from the stack) and reduce the cost by 5. Cost reduce because after you used it twice cost / gain factor drops hard and you are not able to bypass the complet cd from your single heal
1.2 Stackble HOT: Strong Version
Hot is stackble till 3 times. When you cast it a forth time you only refresh the oldest hot from the stack or the complet stack (regarding if its technical possible to refresh only 1 part from the stack). No cost reduction here because you will be able to cast 3 times RE in a row after that your single heal will be nearly ready again. So you have no drop on cost / gain factor.
2.Cost reduction
Reduce the cost from this skill by 20. So you pay 10 less then a regular single heal costs for a huge less amount of healing in compare to other single heals. But at least DOK has a single AP heal while other classes only heal with one resource.
Why not change it for every healer class?
Because other healer classes have other solutions for this problem. If you change it for other healer classes too the RE based heal is in most situations better then single heal.
Why Buff DOK single heal / crossheal
DOK is made for healing his grp and healing aoe dmg. My changes will not complet change this situation. It gives this class archetype at least a vaild option. We neverd the survivability from heal doks in general with remove possible ways to stack armor, with remove from cleanse the grp + himself with remove from aoe detaunt. Survivability is for dok = heal output because he can generate much more Soul Essence. We also buffed for example the shamy / am group heal ability with our new mechanics.
So all over all we nerved DOK in his strong parts and we buffed other classes in their weak parts AOE healing. So the fact why the dok dont need a vaild single heal doesnt exsist anymore. After we nerved his strong parts and bring other classes in line with him in aoe healing we need to give him at least vaild single heal option.