[Engi] The Ultimate Bitterstone Engineer Guide
Posted: Tue Jul 11, 2017 9:15 am
The Ultimate Bitterstone Engineer Guide
In the following you will find several Engineer mastery builds.
No build is final, and no build is set in stone. Except 4 Cornerstones which we expect to be on at the weekly gunline.
The 4 Cornerstones are:
Use the Ancestor Inheritance Armor Tactic.
Use the M2 Armor Plating Moral.
Use the Keg Ability
Use the Flame Turret. For explanation see: The Engineer Turret Handbook
Engineer Careers:
As I said we don’t enforce a complete build or masteries. But also in this tightly set Dwarven Warband with a Kegrange of 60 feet, Hold the Line of 50, Extra Ammo Turrets of 30 feet you can’t hang back 100 feet with your sniper build and try to position left or right of the Order Pugs and snipe in a double team Sorcs and other squishies.
In the current meta it is raw AoE Damage vs raw AoE Damage. And there the Grenadiers and Tinkerers shine bright. So if you like your Sniper a lot of course you can play him. We usually have a Snipe double team in Group 3 or 4. But we encourage Tinkerer or Grenadier builds. Be them DPS Tinkerers/Grenadiers or Heavy Armor builds.
Staying close on your warband leader, magnetizing everyone in and then melt them while they run away.
Back on life a full Gunline was kind of a joke warband for Events. But a full dwarf Warband with heavy IBs could sustain a hell of damage in RvR and was gold in protecting entrances and tight BOs. In RoR an Engineer heavy gunline with Tinkerers, fully armored and under the protection of Flame turrets can sustain a mountain of damage and still dish out a lot of hurt. We have proven that at several Events like the defence of the ramp in Praag. That was the turning point from Fun-Warband to PvP-Warband.
So rejoice dawi! The Age of Reckoning is at hand!
In detail we have the following setups for the Engi:
Kegsniper
Armor Tinkerer
Armor Grenadier
DPS Tinkerer
DPS Grenadier
For a complete overview of the different buffs of the Turrets see here:
The Engineer Turret Handbook
To alter your appearance to look like a propper Bitterstone Thunderer Engineer look in the Engineer Uniform Guide.
General Frontline Tips for Engineers.
Stacking Weaponskill to get through armor, or just BS to get more Damage?
Check here latest field studies from the Bitterstone Corps of Engineers.
Flame Turret I
Your Flame Turret has two extra Abilities. Steamvent and Flamethrower.
Steamvent is a low Damage 360° low Damage ability, while Flamethrower is an AoE straight in a line hurt shot. Steamvent does around 60 Damage per second, Flamethrower around 150 on my build. To make it short Steamvent is bad. While it is fired and while it is reloading it would be much better if the Flamethrower ability would be fired at that moment. With the Flameturret buff, it has a good Range and hit quite a lot destros funneling at a lordroom door or a keep door.
To do this you need to make a right click on the Steamvent icon, EVERYTIME after you have setup the Flame turret. You will then not see that Steamvent is deactivated, but it will then not be used when the Flame Turret fires.
Flame Turret II
The Flame Turret currently bugs out. Meaning he doesn’t start firing on its own when Destros are near you. To prevent this, after setting it up, try to select a Destro, even if he is out of range and hit the Sword Icon once. Most of the times when another Destro comes near the Flame Turret will begin to fire on its own.
Land Mines I
Landmines are great. They do a stagger, lay around and look great. And they get really great with the Concussive Mine Tactic. But beware! The Landmine gives the same Immunity as the Turret Selfdestruct does. That means if destroy runs on your Landmine, and then you or a friend makes a self destruct of his Turret to disable the Destros, then they won’t be disabled because of your Landmine. His Turret his gone as well as half of his Damage buff, and the Destros are free to run away.
SO: Only plant Landmines if you are the only Engineer Around, OR if you have the Concussive Mine Tactic.
Land Mines II - Concussive Mines
Concussive Mines are the best you can get. They are the Engineers hidden Heal/Damage Debuff. The Concussive Landmines, if they explode, put a debuff on Destro that increases their Buildtime by 50%. Meaning Long Cast Healers like Shamans have their direct Healing output halved. Instacast Healing is not affected by it. Meaning Doks are not really affected by it, as well as most Tanks or Melee Classes. But on Shamans and Zealots this is the Tactic to go. Also on long cast Damage Dealers like Sorcs or Magus on ST spec they do wonders*.
The Landmine Debuff doesn’t stack. Meaning you can’t get a double Debuff on the enemy.
Pierce Defense I
At least one Engineer should take Pierce Defense. Pierce Defence reduces Destro’s Block, Dodge and Parry by 15% IF destro has blocked, dodged or parried one of your attacks. So it is actually good if you have less BS and miss a destro with this tactic.
Pierce Defense works on:
Blunderbuss Blast
Static Discharge
Friction
Acid Bomb (Only the direct Target you are trying to hit)
Frag Grenade (Only the direct Target you are trying to hit)
It does NOT work on:
Acid Bomb (It doesn't work on the Targets in the AoE damage Area)
Frag Grenade (It doesn't work on the Targets in the AoE damage Area)
SO the tactic works best on an Armor Tinkerer with a Flame Turret. With the full Flame Turret Buff you can hit farther (45 feet) with your Blunderbuss and hit up to 24 Destros with it. Meaning you can put a debuff on potentially 24 enemy players who are then open to be attacked by quality dps attacks.
The Debuff don’t stack on players. So it is not advisable to use it on every Engineer in a warband. Still if you have it use Blunderbuss often, even if it is a low Damage Ability. The Bright Wizzard behind you will like it a lot, as well as the Slayer next to you.
*Wonders = Regular Destro Whine Threads.
In the following you will find several Engineer mastery builds.
No build is final, and no build is set in stone. Except 4 Cornerstones which we expect to be on at the weekly gunline.
The 4 Cornerstones are:
Use the Ancestor Inheritance Armor Tactic.
Use the M2 Armor Plating Moral.
Use the Keg Ability
Use the Flame Turret. For explanation see: The Engineer Turret Handbook
Engineer Careers:
As I said we don’t enforce a complete build or masteries. But also in this tightly set Dwarven Warband with a Kegrange of 60 feet, Hold the Line of 50, Extra Ammo Turrets of 30 feet you can’t hang back 100 feet with your sniper build and try to position left or right of the Order Pugs and snipe in a double team Sorcs and other squishies.
In the current meta it is raw AoE Damage vs raw AoE Damage. And there the Grenadiers and Tinkerers shine bright. So if you like your Sniper a lot of course you can play him. We usually have a Snipe double team in Group 3 or 4. But we encourage Tinkerer or Grenadier builds. Be them DPS Tinkerers/Grenadiers or Heavy Armor builds.
Staying close on your warband leader, magnetizing everyone in and then melt them while they run away.
Back on life a full Gunline was kind of a joke warband for Events. But a full dwarf Warband with heavy IBs could sustain a hell of damage in RvR and was gold in protecting entrances and tight BOs. In RoR an Engineer heavy gunline with Tinkerers, fully armored and under the protection of Flame turrets can sustain a mountain of damage and still dish out a lot of hurt. We have proven that at several Events like the defence of the ramp in Praag. That was the turning point from Fun-Warband to PvP-Warband.
So rejoice dawi! The Age of Reckoning is at hand!
In detail we have the following setups for the Engi:
Kegsniper
Armor Tinkerer
Armor Grenadier
DPS Tinkerer
DPS Grenadier
For a complete overview of the different buffs of the Turrets see here:
The Engineer Turret Handbook
To alter your appearance to look like a propper Bitterstone Thunderer Engineer look in the Engineer Uniform Guide.
General Frontline Tips for Engineers.
Stacking Weaponskill to get through armor, or just BS to get more Damage?
Check here latest field studies from the Bitterstone Corps of Engineers.
Flame Turret I
Your Flame Turret has two extra Abilities. Steamvent and Flamethrower.
Steamvent is a low Damage 360° low Damage ability, while Flamethrower is an AoE straight in a line hurt shot. Steamvent does around 60 Damage per second, Flamethrower around 150 on my build. To make it short Steamvent is bad. While it is fired and while it is reloading it would be much better if the Flamethrower ability would be fired at that moment. With the Flameturret buff, it has a good Range and hit quite a lot destros funneling at a lordroom door or a keep door.
To do this you need to make a right click on the Steamvent icon, EVERYTIME after you have setup the Flame turret. You will then not see that Steamvent is deactivated, but it will then not be used when the Flame Turret fires.
Flame Turret II
The Flame Turret currently bugs out. Meaning he doesn’t start firing on its own when Destros are near you. To prevent this, after setting it up, try to select a Destro, even if he is out of range and hit the Sword Icon once. Most of the times when another Destro comes near the Flame Turret will begin to fire on its own.
Land Mines I
Landmines are great. They do a stagger, lay around and look great. And they get really great with the Concussive Mine Tactic. But beware! The Landmine gives the same Immunity as the Turret Selfdestruct does. That means if destroy runs on your Landmine, and then you or a friend makes a self destruct of his Turret to disable the Destros, then they won’t be disabled because of your Landmine. His Turret his gone as well as half of his Damage buff, and the Destros are free to run away.
SO: Only plant Landmines if you are the only Engineer Around, OR if you have the Concussive Mine Tactic.
Land Mines II - Concussive Mines
Concussive Mines are the best you can get. They are the Engineers hidden Heal/Damage Debuff. The Concussive Landmines, if they explode, put a debuff on Destro that increases their Buildtime by 50%. Meaning Long Cast Healers like Shamans have their direct Healing output halved. Instacast Healing is not affected by it. Meaning Doks are not really affected by it, as well as most Tanks or Melee Classes. But on Shamans and Zealots this is the Tactic to go. Also on long cast Damage Dealers like Sorcs or Magus on ST spec they do wonders*.
The Landmine Debuff doesn’t stack. Meaning you can’t get a double Debuff on the enemy.
Pierce Defense I
At least one Engineer should take Pierce Defense. Pierce Defence reduces Destro’s Block, Dodge and Parry by 15% IF destro has blocked, dodged or parried one of your attacks. So it is actually good if you have less BS and miss a destro with this tactic.
Pierce Defense works on:
Blunderbuss Blast
Static Discharge
Friction
Acid Bomb (Only the direct Target you are trying to hit)
Frag Grenade (Only the direct Target you are trying to hit)
It does NOT work on:
Acid Bomb (It doesn't work on the Targets in the AoE damage Area)
Frag Grenade (It doesn't work on the Targets in the AoE damage Area)
SO the tactic works best on an Armor Tinkerer with a Flame Turret. With the full Flame Turret Buff you can hit farther (45 feet) with your Blunderbuss and hit up to 24 Destros with it. Meaning you can put a debuff on potentially 24 enemy players who are then open to be attacked by quality dps attacks.
The Debuff don’t stack on players. So it is not advisable to use it on every Engineer in a warband. Still if you have it use Blunderbuss often, even if it is a low Damage Ability. The Bright Wizzard behind you will like it a lot, as well as the Slayer next to you.
*Wonders = Regular Destro Whine Threads.