[Suggestion] Medal rewards redesign
Posted: Wed Jul 12, 2017 11:04 am
As it is now, the rewards system (medal drops on kill) rewards low risk playstile the most - like ganking, zerging and xrealming in a bad sense.
So i would like to suggest another mechanic for consideration somewhere in the future.
When a player is in actual pvp combat near an objective, a timer starts ticking. Each several ticks (modified by AOO and total number of players fighting) is a medal. Actual medals are awarded when objective becomes "safe", so zerging gives minimum reward, but holding the line against superior numbers gives the most even if your side lost in the end.
So i would like to suggest another mechanic for consideration somewhere in the future.
When a player is in actual pvp combat near an objective, a timer starts ticking. Each several ticks (modified by AOO and total number of players fighting) is a medal. Actual medals are awarded when objective becomes "safe", so zerging gives minimum reward, but holding the line against superior numbers gives the most even if your side lost in the end.