Suggestion: Phoenix Gate
Posted: Wed Jul 12, 2017 7:25 pm
I know this SC can be a ton of fun. It is one of the few SC's where you can semi go out with a small group away from the main fight and take the flag and make a break for your team to get the lead. I think this SC is really freaking awesome and I have just a couple minor suggestions that might make this one go a bit smoother for more achetypes more specifically for melee.
I know in Praag you guys added some LOS walls/barriers to add a bit of variation to the massive fights that go on and I really, truthfully love this idea. Most haters of it just don't like melee and prefer to RDPS out in the back.
I'm not sure the extent of these that would be required but I think it would be great to include some of these walls along the main path to allow for mdps to stand a chance not only at the initial engagement but throughout the SC. This is my personal opinion as I am always for a high skill ceiling and keeping mind of LOS while you are simultaneously engaging another enemy is another element that this SC could take advantage of.
Second I would also suggest for ramps to allow players up onto the high ground without having to run alllllllll the way around. This would please the RDPS who like their "posts" so to speak, I know engis and magus get off on that stuff and hey why not give them somewhere to stand besides right in the way of a melee train running their way. It would allow for more positional options but the disadvantage of it is they are not on the flag and might have to come off their stoop to engage an enemy or stay up top and lose the flag.
So these are just two minor suggestions for one SC that I think has a lot of potential as more of a core SC for both melee and RDPS as it has a hint of that RVR style of combat but to not totally discourage all forms of melee as a lot of RVR does, I think some LOS barriers/walls specifically along the center road could add for easier transit not only to mid but also from your point to theirs without this slow moving "try to no get nuked because we only have 2 rdps to their 10"
Thoughts?
I know in Praag you guys added some LOS walls/barriers to add a bit of variation to the massive fights that go on and I really, truthfully love this idea. Most haters of it just don't like melee and prefer to RDPS out in the back.
I'm not sure the extent of these that would be required but I think it would be great to include some of these walls along the main path to allow for mdps to stand a chance not only at the initial engagement but throughout the SC. This is my personal opinion as I am always for a high skill ceiling and keeping mind of LOS while you are simultaneously engaging another enemy is another element that this SC could take advantage of.
Second I would also suggest for ramps to allow players up onto the high ground without having to run alllllllll the way around. This would please the RDPS who like their "posts" so to speak, I know engis and magus get off on that stuff and hey why not give them somewhere to stand besides right in the way of a melee train running their way. It would allow for more positional options but the disadvantage of it is they are not on the flag and might have to come off their stoop to engage an enemy or stay up top and lose the flag.
So these are just two minor suggestions for one SC that I think has a lot of potential as more of a core SC for both melee and RDPS as it has a hint of that RVR style of combat but to not totally discourage all forms of melee as a lot of RVR does, I think some LOS barriers/walls specifically along the center road could add for easier transit not only to mid but also from your point to theirs without this slow moving "try to no get nuked because we only have 2 rdps to their 10"
Thoughts?