[Engi] Stopping Power
Posted: Fri Aug 25, 2017 5:39 am
Identify the issue:
There are a lot of Tactics currently on the Engi which are mostly simply bad. Or they don’t really do anything worth a tactic slot. One of these Tactics is “Stopping Power” you can found it here. http://waronlinebuilder.org/#career=eng ... ;;;0:0:0:0:
It basically gives the Hipshot a small knockback power. Not like the BO Knockback, like I smash you to the moon. The thing is, that the Engi already has a Knockback Ability. The Concussion Grenade, which has 65feet range but, does the same thing without eating a tactical spot.
Why it is an issue:
The only positive thing is, that with Hipshot you can apply the knockback on 100/125 feet. But why would you do that? If you want to shoot more on the target, then why put it out of your Range?
I believe that this Tactic is a relic from closed Beta or early live. Back in the day there were no immunities on Knockback and Gun blast, Snipe and Focused fire had a minimum range to target. So you could only shoot with Gun blast if the Target was in 5-100 feet. For that a second ST Knockback might be a good thing.
Overall the Tactic is not broken. But no one uses it.
Solely on Engi and not on Magus:
Also there is no counterpart on Magus, so he doesn’t have that Tactic. Meaning the proposal is for the Engi only.
Solve the Issue:
Being in the Rifle Mastery the Tactic should be something which helps the Rifle path. Meaning, standing still and shooting at enemies.
Solution 1:
Replace Hipshot with „Path of the Scout/Aimin’ Quickly“. The Squig Herder and Shadow Warrior have a tactic in their Single-Target-stand-still-tree that reduces their standard 2 sec Cast Range attack into a 1 sec Cast Attack. The Description says: Reduces Cast times of Eagly Eye by 1 second. But cost is increased by 20AP
http://waronlinebuilder.org/#career=sw; ... ;;;0:0:0:0:
The SH and SW I talked to rarely use that tactic. Both classes are these running, fleeing, speed proccing guys who use their instant and cast on the move abilities. They don’t stand still for a while, and when then only to use their focused Fire Equivalence “Lots o’ Arrers”.
For the Engi it would be the option to spam Gun blast to 1 secs. Albeit with increased AP costs. I tested it on a low level SW and it really drains your AP fast, even if you only shoot NPCs with it. An Engi could compensate it with Extra Ammo. Still Extra Ammo tics every 2 seconds and can’t keep your increased AP costs in check. Also you then need to equip it and block another tactics slot.
Would it be OP?
I don’t think so. The big plus of Gun blast is, that you can apply “Hollow Points” with it.
http://waronlinebuilder.org/#career=eng ... ;;;0:0:0:0:
But Hollow Points doesn’t stack. It has a 5 sec dot time. If you go Snipe and Gun blast you keep it up most of the time.
So if you can cast Gun blast every second you are actually reducing the effectivity of Hollow Points. Of course you can choose a different target after each Gun Blast, but why would you do this?
Rifle build is about Single Target Damage to get it down. If you want to do damage to everyone throw a Frag Grenade.
Also it might interfere with “Expert Skirmisher”. Engi tactic that halves cast times if the enemy is 20 feet near you. Like on top of you, and also the enemy you are targeting, not just a destroy player. That would reduce the cast time of Gun Blast to 0.5 seconds. Imo that doesn’t change a thing. It is still only possible to cast a Gun blast once in one Global Cooldown. Sure you can cast it in 0.5 secs and then run around for 1 second. But you don’t run very far in 1 sec if you have a BO at your head.
So this is Solution 1. Make it like the SW/SH Tactic on the same spot in the tree.
Solution 2:
The Magus has a tactic that reduces the cooldown of the Magus version of Hipshot from 10 secs to 3 secs. Meaning you can build it quite good into your rotation. I don’t play a Magus, so I don’t know how often it is used. On the Magus thought there is this tactic to let you hit with your Hipshot and Gun blast two targets at once. Meaning the reduce of this Cooldown is ever more fun on the Magus.
On the Engi there is no such double effectivity of Hipshot. But still a reduce of the Cooldown to 3 secs mean you can build Hipshot into your rotation. Hip shot is a +25% more damage version of Gun blast per second. Meaning Gun blast need 2 secs to cast and do with Medium Ballistic Skill and 9 points in Mastery 437 Damage. Gun Blast has 2 sec cast time and does 710 damage, with is calculated down 355 for each second of casting. So Hipshot does per second +25% of Damage.
The Bonus of Hipshot is, that it is instant, meaning you can cast it on the move.
I doubt you can chase a shaman through Praag and kill him with a Hipshot each 3 second, but you can try at least.
So this is Solution 2. Just copy it with the Magus tactic “Swift Flames”.
There are a lot of Tactics currently on the Engi which are mostly simply bad. Or they don’t really do anything worth a tactic slot. One of these Tactics is “Stopping Power” you can found it here. http://waronlinebuilder.org/#career=eng ... ;;;0:0:0:0:
It basically gives the Hipshot a small knockback power. Not like the BO Knockback, like I smash you to the moon. The thing is, that the Engi already has a Knockback Ability. The Concussion Grenade, which has 65feet range but, does the same thing without eating a tactical spot.
Why it is an issue:
The only positive thing is, that with Hipshot you can apply the knockback on 100/125 feet. But why would you do that? If you want to shoot more on the target, then why put it out of your Range?
I believe that this Tactic is a relic from closed Beta or early live. Back in the day there were no immunities on Knockback and Gun blast, Snipe and Focused fire had a minimum range to target. So you could only shoot with Gun blast if the Target was in 5-100 feet. For that a second ST Knockback might be a good thing.
Overall the Tactic is not broken. But no one uses it.
Solely on Engi and not on Magus:
Also there is no counterpart on Magus, so he doesn’t have that Tactic. Meaning the proposal is for the Engi only.
Solve the Issue:
Being in the Rifle Mastery the Tactic should be something which helps the Rifle path. Meaning, standing still and shooting at enemies.
Solution 1:
Replace Hipshot with „Path of the Scout/Aimin’ Quickly“. The Squig Herder and Shadow Warrior have a tactic in their Single-Target-stand-still-tree that reduces their standard 2 sec Cast Range attack into a 1 sec Cast Attack. The Description says: Reduces Cast times of Eagly Eye by 1 second. But cost is increased by 20AP
http://waronlinebuilder.org/#career=sw; ... ;;;0:0:0:0:
The SH and SW I talked to rarely use that tactic. Both classes are these running, fleeing, speed proccing guys who use their instant and cast on the move abilities. They don’t stand still for a while, and when then only to use their focused Fire Equivalence “Lots o’ Arrers”.
For the Engi it would be the option to spam Gun blast to 1 secs. Albeit with increased AP costs. I tested it on a low level SW and it really drains your AP fast, even if you only shoot NPCs with it. An Engi could compensate it with Extra Ammo. Still Extra Ammo tics every 2 seconds and can’t keep your increased AP costs in check. Also you then need to equip it and block another tactics slot.
Would it be OP?
I don’t think so. The big plus of Gun blast is, that you can apply “Hollow Points” with it.
http://waronlinebuilder.org/#career=eng ... ;;;0:0:0:0:
But Hollow Points doesn’t stack. It has a 5 sec dot time. If you go Snipe and Gun blast you keep it up most of the time.
So if you can cast Gun blast every second you are actually reducing the effectivity of Hollow Points. Of course you can choose a different target after each Gun Blast, but why would you do this?
Rifle build is about Single Target Damage to get it down. If you want to do damage to everyone throw a Frag Grenade.
Also it might interfere with “Expert Skirmisher”. Engi tactic that halves cast times if the enemy is 20 feet near you. Like on top of you, and also the enemy you are targeting, not just a destroy player. That would reduce the cast time of Gun Blast to 0.5 seconds. Imo that doesn’t change a thing. It is still only possible to cast a Gun blast once in one Global Cooldown. Sure you can cast it in 0.5 secs and then run around for 1 second. But you don’t run very far in 1 sec if you have a BO at your head.
So this is Solution 1. Make it like the SW/SH Tactic on the same spot in the tree.
Solution 2:
The Magus has a tactic that reduces the cooldown of the Magus version of Hipshot from 10 secs to 3 secs. Meaning you can build it quite good into your rotation. I don’t play a Magus, so I don’t know how often it is used. On the Magus thought there is this tactic to let you hit with your Hipshot and Gun blast two targets at once. Meaning the reduce of this Cooldown is ever more fun on the Magus.
On the Engi there is no such double effectivity of Hipshot. But still a reduce of the Cooldown to 3 secs mean you can build Hipshot into your rotation. Hip shot is a +25% more damage version of Gun blast per second. Meaning Gun blast need 2 secs to cast and do with Medium Ballistic Skill and 9 points in Mastery 437 Damage. Gun Blast has 2 sec cast time and does 710 damage, with is calculated down 355 for each second of casting. So Hipshot does per second +25% of Damage.
The Bonus of Hipshot is, that it is instant, meaning you can cast it on the move.
I doubt you can chase a shaman through Praag and kill him with a Hipshot each 3 second, but you can try at least.
So this is Solution 2. Just copy it with the Magus tactic “Swift Flames”.