Guilty Soul - Damage on proc
Posted: Wed Aug 30, 2017 5:50 pm
I'll make this short and to the point.
The issue
As it stands now, the Wrath tactic - Guilty Soul - is pretty meh: whenever you critically hit with a Wrath ability, you will deal x spirit damage over 9 seconds.
Now the damage itself is actually very nice - especially when coupled with a Swordmaster's spirit debuffs, and Soulfire. The issue, however, is that it will reset itself upon critting again.
This means that if you crit your target during guilty soul's duration, it will reset itself, and you will potentially not get much damage out of it (when you are rocking 30%+ crit, you see it reset itself a lot).
Why is this an issue?
Wrath WP has enough issues as it is with putting out damage: relatively low tooltip numbers, heal debuff with no damage, an execution that is a pale comparison of WL/Marauder's, only burst being AA/Hammer used together.
Wrath WP is also pretty starved for tactics: Divine Fury, Hasted Divinity and Fanaticism are mandatory, which leaves you one spot.
As it stands now, Divine Justice is the only real contender if you intend to semi-function as a MDPS within a group: it helps with your overall burst, synergises beautifully with a SM (again! I see a pattern emerging here...), and gives you 'somewhat' of a purpose to 'some' groups, i.e. you provide a bit more oomph to everybody's overall damage.
Guilty Soul is only semi-useful if you are doing PvE, given you will not necessarily be focusing on one mob, but when you are trying to DPS assist a single target in PvP, it will reset itself a lot when you have high crit.
Proposal
My proposal is simple and, in my opinion, effective:
Similar to how Potent Enchantments (SM tactic) was changed so that it would deal damage upon proccing, i.e. initial damage, I would propose making Guilty Soul also deal damage upon proccing.
This would mean that, even if you reset Guilty Soul upon critting, you will always be dealing damage.
It would help with burst ST/AOE dps, too, and would make it a strong contender with Divine Justice - perhaps opening up group options, such as having a heal WP with DJ while you go GS.
The issue
As it stands now, the Wrath tactic - Guilty Soul - is pretty meh: whenever you critically hit with a Wrath ability, you will deal x spirit damage over 9 seconds.
Now the damage itself is actually very nice - especially when coupled with a Swordmaster's spirit debuffs, and Soulfire. The issue, however, is that it will reset itself upon critting again.
This means that if you crit your target during guilty soul's duration, it will reset itself, and you will potentially not get much damage out of it (when you are rocking 30%+ crit, you see it reset itself a lot).
Why is this an issue?
Wrath WP has enough issues as it is with putting out damage: relatively low tooltip numbers, heal debuff with no damage, an execution that is a pale comparison of WL/Marauder's, only burst being AA/Hammer used together.
Wrath WP is also pretty starved for tactics: Divine Fury, Hasted Divinity and Fanaticism are mandatory, which leaves you one spot.
As it stands now, Divine Justice is the only real contender if you intend to semi-function as a MDPS within a group: it helps with your overall burst, synergises beautifully with a SM (again! I see a pattern emerging here...), and gives you 'somewhat' of a purpose to 'some' groups, i.e. you provide a bit more oomph to everybody's overall damage.
Guilty Soul is only semi-useful if you are doing PvE, given you will not necessarily be focusing on one mob, but when you are trying to DPS assist a single target in PvP, it will reset itself a lot when you have high crit.
Proposal
My proposal is simple and, in my opinion, effective:
Similar to how Potent Enchantments (SM tactic) was changed so that it would deal damage upon proccing, i.e. initial damage, I would propose making Guilty Soul also deal damage upon proccing.
This would mean that, even if you reset Guilty Soul upon critting, you will always be dealing damage.
It would help with burst ST/AOE dps, too, and would make it a strong contender with Divine Justice - perhaps opening up group options, such as having a heal WP with DJ while you go GS.