[BO] Da Big 'Un
Posted: Sat Sep 02, 2017 4:04 am
Issues:
1- It doesn't serve any purpose at all.
Big 'Un main use is to apply "Da Biggest" Stat steal, but Big Swing already fills that role and does it way better. Big Swing has 30ft range, hits all enemies around you and also applies a 75STR debuff, While Da Big 'Un has 25ft range and it's a cone/shockwave that only hits enemies in front of you. The same applies to Waaaagh!, which deals corp damage which is harder to counter, reduces corp resist and has the same range as Big Swing.
2- It's damage is way, way too low.
Da Big 'Un is the 2h BO signature skill and the only one it has, and yet the damage it deals it's so low that it's completely irrelevant, the damage goes from 100 to 350 depending on target with Offensive sets. any AoE heal skill/HoT will outheal the damage at least 2 times.
3- Doesn't have a place in any 2h build.
In ANY 2h build you're never going to even think about using Da Big 'Un. If you're running a single target build you're going to focus on applying/refreshing Skull Thumper, dealing damage with T'ree Hit Combo or stunning/silencing with Down Ya go/Shut yer Face. Instead if you're using a Boss aoe-debuff build you're going to spend your Best Plan on Waaaaaagh! and not on Big 'Un. All those skills require Da Best Plan, there's no space for Big 'Un.
4- Big Swing high Ap cost makes it impossible to keep up your sustained aoe dmg rotation in WBs.
The only chance of ever using Da Big 'Un is during WB fights spamming AoEs but only reaching Gud Plan costs 30-35AP (depending on what Gud Plan builder you use) and another 50AP for Big Swing to reach Da Best Plan. That's 80-85 AP for 1 rotation. Using Changing Da Plan helps, but it's nowhere near enough to make a 2h BO attractive in a WB.
Solutions:
1- Change damage to corporeal and add a Parry or D/D buff.
One of the main reasons that 2h BOs are weak it's because using a 2h just nerfs your defensives without increasing your offensive side. Adding a Parry or a D/D buff tries to fill the gaps of losing a shield, While making Big 'Un deal corp damage not only increase it's damage by a little bit but also makes it combo a little better with WAAAAAGH!. If this is considered too much, adding a 5s could help balance the skill a bit.
2- Change damage to corporeal and increase it's damage.
As i've stated before the skill deals negligible damage and increasing its damage is a good way to make the skill more attractive. Corp damage for comboing with Waaagh! better.
3- Reduce damage taken from Guard for each enemy hit.
Going 2h on a tank doesn't mean you're going to completely discard your role and only go into tunnelvision mode only hitting stuff, Guarding is still a huge part of your role too. Adding a stacking buff that reduces the damage you take from guard for each enemy hit could potentially make 2h BOs a good choice in WBs, while not being OP in Scs/smallscale pvp (if tuned correctly). It also rewards good positioning and good movements to min-max the damage reduction you get. each enemy hit stacks the buff by 1%, capping at maybe 10-20%. Lasts 10s. If possible to create a buff like that is pretty strong and Big Un needs a medium cd to balance it out (15s maybe?)
1- It doesn't serve any purpose at all.
Big 'Un main use is to apply "Da Biggest" Stat steal, but Big Swing already fills that role and does it way better. Big Swing has 30ft range, hits all enemies around you and also applies a 75STR debuff, While Da Big 'Un has 25ft range and it's a cone/shockwave that only hits enemies in front of you. The same applies to Waaaagh!, which deals corp damage which is harder to counter, reduces corp resist and has the same range as Big Swing.
2- It's damage is way, way too low.
Da Big 'Un is the 2h BO signature skill and the only one it has, and yet the damage it deals it's so low that it's completely irrelevant, the damage goes from 100 to 350 depending on target with Offensive sets. any AoE heal skill/HoT will outheal the damage at least 2 times.
3- Doesn't have a place in any 2h build.
In ANY 2h build you're never going to even think about using Da Big 'Un. If you're running a single target build you're going to focus on applying/refreshing Skull Thumper, dealing damage with T'ree Hit Combo or stunning/silencing with Down Ya go/Shut yer Face. Instead if you're using a Boss aoe-debuff build you're going to spend your Best Plan on Waaaaaagh! and not on Big 'Un. All those skills require Da Best Plan, there's no space for Big 'Un.
4- Big Swing high Ap cost makes it impossible to keep up your sustained aoe dmg rotation in WBs.
The only chance of ever using Da Big 'Un is during WB fights spamming AoEs but only reaching Gud Plan costs 30-35AP (depending on what Gud Plan builder you use) and another 50AP for Big Swing to reach Da Best Plan. That's 80-85 AP for 1 rotation. Using Changing Da Plan helps, but it's nowhere near enough to make a 2h BO attractive in a WB.
Solutions:
1- Change damage to corporeal and add a Parry or D/D buff.
One of the main reasons that 2h BOs are weak it's because using a 2h just nerfs your defensives without increasing your offensive side. Adding a Parry or a D/D buff tries to fill the gaps of losing a shield, While making Big 'Un deal corp damage not only increase it's damage by a little bit but also makes it combo a little better with WAAAAAGH!. If this is considered too much, adding a 5s could help balance the skill a bit.
2- Change damage to corporeal and increase it's damage.
As i've stated before the skill deals negligible damage and increasing its damage is a good way to make the skill more attractive. Corp damage for comboing with Waaagh! better.
3- Reduce damage taken from Guard for each enemy hit.
Going 2h on a tank doesn't mean you're going to completely discard your role and only go into tunnelvision mode only hitting stuff, Guarding is still a huge part of your role too. Adding a stacking buff that reduces the damage you take from guard for each enemy hit could potentially make 2h BOs a good choice in WBs, while not being OP in Scs/smallscale pvp (if tuned correctly). It also rewards good positioning and good movements to min-max the damage reduction you get. each enemy hit stacks the buff by 1%, capping at maybe 10-20%. Lasts 10s. If possible to create a buff like that is pretty strong and Big Un needs a medium cd to balance it out (15s maybe?)