[DISCUSSION] Itemization in ROR - Set Bonuses
Posted: Fri Sep 08, 2017 2:02 pm
I wanted to just see what others thought about this. I know there is typically resistance to anything that bucks against "the way it was on LIVE bro" but to me, this is something that hinders my excitement for ROR and something that I personally think would be a MASSIVE improvement to this game.
The removal of Set Bonuses.
Now, before you hit "quote" or "reply" and start flaming about this, that, or the other thing... Hear me out. Not JUST to remove set bonuses, but possible re-allocate those set bonuses into the various pieces of the set themselves in the form of more stats, more %s, etc.
The way I see it is, set bonuses only HINDER gear choice. When I think of optimal gearing for any of my classes, whats the first thing you usually look at? Set bonuses... What set bonuses can you take advantage of. Maybe its a combination of 3pc beastlord, 3 piece X set, and another set like Genesis. Well.... my question is WHY.
Several times when trying to farm new gear, ill get a new piece but guess what... I cant even use that new piece yet because I need atleast 2, or maybe 3 of that set to replace the lost benefits of losing another set.
This also is what makes MANY other pieces in the game sub-optimal... Like Lair loot that has interesting stats, or influence gear, etc.
In my humble opinion, the removal of set bonuses and a re-allocation of stats and benefits would make the game more enjoyable, more fun, and lead to more builds and customization never before seen in WAR/ROR. The ability to start stacking more of the things YOU want, rather than having, what feels like, your "optimal" gear picked out for you in virtue of what set bonuses are available and the current hierarchy of gear being very objective...
I hate running around the IC, seeing every other Chosen, or BG, or Mara running the SAME gear (more or less) and when I am farming a new piece of gear... Not feeling unique what so ever in my build choice or itemization choice because there are only so many ways to gear "optimally".
What you might find, is that with removing set bonuses and re-allocating some of that benefit onto each piece individually... the BEST combination of stats that YOU like might be 1 piece from VARIOUS sets... Like 1 piece Ruin with 1 piece Dominator combined with 1 piece of influence gear, etc. etc... It gives YOU a unique way to build depending on what YOU like and EACH PIECE you get now has value as a potential piece to use...
Personally, I think set bonuses kill gear options and customization and makes gearing FAR too linear.
What do you all think?
The removal of Set Bonuses.
Now, before you hit "quote" or "reply" and start flaming about this, that, or the other thing... Hear me out. Not JUST to remove set bonuses, but possible re-allocate those set bonuses into the various pieces of the set themselves in the form of more stats, more %s, etc.
The way I see it is, set bonuses only HINDER gear choice. When I think of optimal gearing for any of my classes, whats the first thing you usually look at? Set bonuses... What set bonuses can you take advantage of. Maybe its a combination of 3pc beastlord, 3 piece X set, and another set like Genesis. Well.... my question is WHY.
Several times when trying to farm new gear, ill get a new piece but guess what... I cant even use that new piece yet because I need atleast 2, or maybe 3 of that set to replace the lost benefits of losing another set.
This also is what makes MANY other pieces in the game sub-optimal... Like Lair loot that has interesting stats, or influence gear, etc.
In my humble opinion, the removal of set bonuses and a re-allocation of stats and benefits would make the game more enjoyable, more fun, and lead to more builds and customization never before seen in WAR/ROR. The ability to start stacking more of the things YOU want, rather than having, what feels like, your "optimal" gear picked out for you in virtue of what set bonuses are available and the current hierarchy of gear being very objective...
I hate running around the IC, seeing every other Chosen, or BG, or Mara running the SAME gear (more or less) and when I am farming a new piece of gear... Not feeling unique what so ever in my build choice or itemization choice because there are only so many ways to gear "optimally".
What you might find, is that with removing set bonuses and re-allocating some of that benefit onto each piece individually... the BEST combination of stats that YOU like might be 1 piece from VARIOUS sets... Like 1 piece Ruin with 1 piece Dominator combined with 1 piece of influence gear, etc. etc... It gives YOU a unique way to build depending on what YOU like and EACH PIECE you get now has value as a potential piece to use...
Personally, I think set bonuses kill gear options and customization and makes gearing FAR too linear.
What do you all think?