GodlessCrom wrote:Stack defensive stats with renown and talis IMO. You get a massive boost in str from your aura and from Runefang and possibly from Emperors Champion if you slot that as your M2. So you don't necessarily need to stack strength like other 2h tanks may. If you have 500-550 strength unbuffed, you're fine. Put first 40 rr points into parry and dodge/disrupt. Stack armor and wounds talis. Grab vigilance and Smashing Counter from mid tree, Encouraged Aim and Slice Through from left tree. Slot super punt tactic, Runefang, Encouraged aim, and Slice Through. Voila, you're good. Focus on getting your CC off at the correct times, using your 2 interrupts at the correct times (interrupting a rez, or a Marauder pull, or a sorc rotation), learn when to switch guard (super important, literally one of the most important skills a tank can have) and make an assist macro for your dps.
Remember: you're always a tank first, damage assist second. 2h tanks can work, but they're tougher than shield tanks, especially in rvr. 2h knight is surprisingly viable due to the sheer amount of stats you get from auras and Runefang, and the sheer utility of 100% uptime aoe snare, 100% uptime crit aura, and the only wounds debuff on Order that commonly sees use (no one goes 2h slayer really, whom posses the mara mirror wounds debuff).
First of all steer clear from the Wound talis, they are plain bad for you and stop working when you hit m2 EC.
Also you will need to swap Slice for Rugged, if you want to live. Everything else that GodlessCrom says is 95% true *cough* 100000% uptime aoe snare *cough*.
Another point - any Guard damage ignores your tough&armor but can be Parried, for RF proc. So guarding (even tanks if they take damage) is good for damage burst, not mention its value as PTFO.
Now for playing 2h KN (and be useful, no just funny colored rooster running around) you need RR 50+ (40-45 if you have
all the needed equip) as you also need some regeneration combined with def and anticrit to live. So you will have to do some SnB first.
Weapons: "Unmasking the Enemy" epic quests reward
Dawn for defence ( If possible try to use it with Overlord you will like it) and Subjugator (purple bag or you can use
High Sun dwarwen qest reward with haste) for offense, or go for SC 39->45 RR weapon.
Jewelry : The Winds Impervious + BL, later swap Winds with blue/purple + morale & spirit resist, add some regen (some people go with 4 of them, i prefer 1-2).
*Genesis is not that good, and takes precious slots, on top of being hard to collect full set.
Cape: use blue tough +4 morale(or +3 barrel) later swap for BL.
Belt: any + morale will do, later swap for Cnoq/Dom.
Armor: Beast Lord. You definitely need BL as it is almost Best In Slot for 2h KN on various levels: m1+ proc synergy, parry and ws, good resists, mixes perfectly with other sets AND is easy to get. Just add various gloves, boots and belts ftw.
For that you need any SnB (green/blue/whatever) and Ruin set(gloves and boots can be mixed with BL for armor bonus).
Annihilator - you can buy chest for additional regen, add boots & gloves (ah/ loot) for 3 item spirit resist to mix with unfinished BL or just chest for Cnoq.
Full set is crap compared to BL but cheap and easy to get so can be considered as a placeholder and mixed with Ruin.
As for Mercenary - stay away from it and use medals for weapons/officer pots.
Use Dominator instead preferably in party as it will literally turn you into a lionless, pounceless WL with guard and auras - combination of proc and Taunt (+60% - non penis canina) +crit from set, str tactics and sc/subj weapon, RF + EC, deny enemy guard with your superpunt - all it grants you ability to dish out 1k+ crits regulary (~2k on WE and Choppas are inspiring). Non crit PS hits for ~700, tanks get their fair ~500, 300+ on deftards.
Using challange, chains and knock you kill a WE faster than she kills that 31+ sl/wl/eng/sw/bw/whatever nerby she jumped on.
! Set has almost no toughness on it !
Also Dom boots, gloves and belt mixed with BL are the go to as full set takes long time to grind. Looks great btw (Warlord).
Conqueror - 5 item set bonus +100 wound
heals you for 1k hp every 20+ sec of fight and stacks with m2 EC = you can get 800++ tough and almost 12k hp for 20 sec every min.
Combined with regen of RR, SF, items, pots + good timing of vigilance (mask it with SoS) and you can absorb HUGE amounts of damage and survive without a healer (not a small fit for any order player),sometimes even longer than other SnB tanks while dealing adequate damage.
With latest personal rolls it is somewhat ok to collect if you dont have full set. Also you will look like a young rooster in it.
Talis: Go for tough if you want def (especially with dom), ws for off. Armor is ok if you have 800+ resists but pricey and hard to get.
Try not to fall below 750 tough , ~650 for conq.
Str becomes useless if you use RF+EC after 500
Pots: hot Hp regen + RR Hp pot .
Blue AP pot to change Flee into Charge, RR AP pot if blue is on cd (1 min) .
Now take it all with a grain of salt as my main 2h Kotbs is only 72rr.
TL;DR: BL +3 Dom = BIS for 2h kotbs. Add Winds FTW
edit: thx Shaggy, fixed