Nordland Tier 1 RVR changes
Posted: Mon Nov 20, 2017 3:09 am
Having spent a lot of time in Nordland recently testing out a few characters I realised that unlike the other Tier 1 zones nordland with its current map layout and BO locations really encourages yoyoing in and up from Festenplatz either to one another warcamp, or up to Harvest Shrine. Leaving just the Nordland the only isolated BO. I'm aware the 4th BO was taken out in Live for its very biased, position that not only favoured destro but also the defender so I'd not call for that to be instated.
Now I'm unsure just how much of the game can be changed, but I was curious if it would perhaps be possible to turn Nordland into a more eventful area that would provide some basic training for players to practice keep assaults, fetching siege and playing towards the objective.
My Proposal goes as follows, now as I don't know the specifics of what can and can't be changed currently I'm going to assume this is mostly wishful thinking.
Festenplatz: Festenplatz when captured transforms into a barricaded area. Using the Empire / Chaos barricades and a portal to function as a gate. In addition A champion mob appears at its centre. Festenplatz from then on functions in a similar fashion to a keep. Requiring Siege to break down the gate, and the champion must be killed to be able to flip the BO.
Nordland XI: Nordland functions as a normal BO but when captured Allows up to 3 cannons to be spawned to be used against the gate in Festenplatz
Harvest Shrine: This works similar to Nordland but instead of cannons it allows up to 3 pieces of artillery to be spawned instead.
Zone Win condition:
Defender: Hold Festenplatz, Harvest Shrine and Nordland until Festenplatz ranks up to 5. (The time it takes to reach 5 should scale with the size of the battle.
Attacker: Festenplatz is overrun, Harvest Shrine and Nordland are locked down for 3 mins.
Now I'm unsure just how much of the game can be changed, but I was curious if it would perhaps be possible to turn Nordland into a more eventful area that would provide some basic training for players to practice keep assaults, fetching siege and playing towards the objective.
My Proposal goes as follows, now as I don't know the specifics of what can and can't be changed currently I'm going to assume this is mostly wishful thinking.
Festenplatz: Festenplatz when captured transforms into a barricaded area. Using the Empire / Chaos barricades and a portal to function as a gate. In addition A champion mob appears at its centre. Festenplatz from then on functions in a similar fashion to a keep. Requiring Siege to break down the gate, and the champion must be killed to be able to flip the BO.
Nordland XI: Nordland functions as a normal BO but when captured Allows up to 3 cannons to be spawned to be used against the gate in Festenplatz
Harvest Shrine: This works similar to Nordland but instead of cannons it allows up to 3 pieces of artillery to be spawned instead.
Zone Win condition:
Defender: Hold Festenplatz, Harvest Shrine and Nordland until Festenplatz ranks up to 5. (The time it takes to reach 5 should scale with the size of the battle.
Attacker: Festenplatz is overrun, Harvest Shrine and Nordland are locked down for 3 mins.