Change Detaunt to Remove DoTs
Posted: Wed Dec 13, 2017 2:18 am
While the old dot+detaunt was absurd, the current state isn't great. Sometimes it is hard to foresee 15 or 24 seconds ahead to know if casting a DoT is risky.
Another major issue is a DoT'ed enemy with 100% dodge/disrupt buff up also seems to be immune to detaunt (need to confirm), despite not taking any damage from those said DoTs.
Detaunt is a defensive tool that many classes rely on for survival, and locking them out from using it is punishing entire builds and rotations (DoT based) that are already in a meager state.
Suggestion: Detaunts remove all self-casted DoTs (and if necessary, debuffs).
This addresses the old dot+detaunt "exploit," while maintaining the defensive tool for DoT'ing classes.
The arguement of "DoT more wisely" is hollow at best.
Another major issue is a DoT'ed enemy with 100% dodge/disrupt buff up also seems to be immune to detaunt (need to confirm), despite not taking any damage from those said DoTs.
Detaunt is a defensive tool that many classes rely on for survival, and locking them out from using it is punishing entire builds and rotations (DoT based) that are already in a meager state.
Suggestion: Detaunts remove all self-casted DoTs (and if necessary, debuffs).
This addresses the old dot+detaunt "exploit," while maintaining the defensive tool for DoT'ing classes.
The arguement of "DoT more wisely" is hollow at best.