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Change NPCs to be slowed in water.
Posted: Sun Dec 31, 2017 7:17 pm
by krillep
I have no idea if it's actually possible to reverse engineer the game to do this, but I think this would be an amazing change. It just doesn't make sense that players get slowed, but not npcs. It would also bring a whole new tactical game to us poor squishy ranged dps'es.
Re: Change NPCs to be slowed in water.
Posted: Sun Dec 31, 2017 8:22 pm
by dansari
Are you referring to mob NPCs or player pet NPCs?
Re: Change NPCs to be slowed in water.
Posted: Sun Dec 31, 2017 9:35 pm
by Nefarian78
dansari wrote:Are you referring to mob NPCs or player pet NPCs?
He said NPCs, so i think he means player-pets too, and i couldn't agree more.
I think Npcs are supposed to be slowed when swimming but it has not been implemented yet.
Re: Change NPCs to be slowed in water.
Posted: Sun Dec 31, 2017 10:02 pm
by krillep
Nefarian78 wrote:dansari wrote:Are you referring to mob NPCs or player pet NPCs?
He said NPCs, so i think he means player-pets too, and i couldn't agree more.
I think Npcs are supposed to be slowed when swimming but it has not been implemented yet.
I asked in Advice in-game, and people said the original didn't have slowed down NPCs in water either. But yeah, I'm referring to general NPCs, pets and otherwise.
Re: Change NPCs to be slowed in water.
Posted: Sun Dec 31, 2017 11:42 pm
by Nefarian78
krillep wrote:I asked in Advice in-game, and people said the original didn't have slowed down NPCs in water either. But yeah, I'm referring to general NPCs, pets and otherwise.
I thought live had slower pets while swimming. Guess i'm wrong then.
Re: Change NPCs to be slowed in water.
Posted: Sun Dec 31, 2017 11:49 pm
by Hargrim
All it would accomplish would be meh low quality kiting from RDPS.
Re: Change NPCs to be slowed in water.
Posted: Mon Jan 01, 2018 12:04 am
by Thamor
Have to admit felt in live my lion swam slower, but if using on WL the speed tactic the lion is just a rocket whatever the situation =)
Re: Change NPCs to be slowed in water.
Posted: Mon Jan 01, 2018 1:12 am
by krillep
Hargrim wrote:All it would accomplish would be meh low quality kiting from RDPS.
Or... logic
Re: Change NPCs to be slowed in water.
Posted: Mon Jan 01, 2018 10:52 am
by Natherul
also the method of implementation of detecting water on a player is not possible to apply to NPCs (not saying impossible to do, but not something we are looking into atm and its not a fast copy of a check that players get)
Re: Change NPCs to be slowed in water.
Posted: Mon Jan 01, 2018 1:19 pm
by krillep
Natherul wrote:also the method of implementation of detecting water on a player is not possible to apply to NPCs (not saying impossible to do, but not something we are looking into atm and its not a fast copy of a check that players get)
Thanks for giving a clear explanation, instead of just passing it off with a sarcastic statement, like the other dev
