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Scenario Test
Posted: Thu Jun 12, 2014 1:33 am
by Elven
Our first test of the Scenario system on the server.
The video explains all but obviously we're aware of the issues
Enjoy
https://www.youtube.com/watch?v=ehQJ95g ... e=youtu.be
Re: First Scenario Test
Posted: Thu Jun 12, 2014 1:36 am
by MaxHayman
Yeah, I forgot to update some offsets, that's why no flags nor other players beingvisible. It's fixed now xD
Re: First Scenario Test
Posted: Thu Jun 12, 2014 1:39 am
by Elven
MaxHayman wrote:Yeah, I forgot to update some offsets, thats why no flags or other players were visible. It's fixed now xD
Super quick fixes. Also you got some video evidence to look over 
Also the point over time while holding a flag ticks too fast. The point score goes up twice as fast as normal.
Re: First Scenario Test
Posted: Thu Jun 12, 2014 1:44 am
by MaxHayman
It was23 per flag per 2 seconds. Is there a better formula?
Re: First Scenario Test
Posted: Thu Jun 12, 2014 1:49 am
by Elven
MaxHayman wrote:It was23 per flag per 2 seconds. Is there a better formula?
I looked closer at the scoring and each flag ticks individually. Originally they all synchronised on a single tick per 2 seconds (on the forumla you quoted).
Would it be tricky to synchronise all BOs on one timing?
Re: First Scenario Test
Posted: Thu Jun 12, 2014 1:53 am
by MaxHayman
Hmm, I have an idea. Currently for each flag a packet is sent saying 'new score = old score + 2' 3 times but I could combined them so it does 'new score = old score + 6'. Wana post it as an issue on github?
Re: First Scenario Test
Posted: Thu Jun 12, 2014 1:53 am
by Elven
MaxHayman wrote:Hmm, I have an idea. Currently for each flag a packet is sent saying 'new score = old score + 2' 3 times but I could combined them so it does 'new score = old score + 6'. Wana post it as an issue on github?
Will do!
Re: First Scenario Test
Posted: Thu Jun 12, 2014 10:25 am
by MaxHayman
You tested nordenwatch again? Were the flags there? But you couldbt see players?
Re: First Scenario Test
Posted: Thu Jun 12, 2014 10:56 am
by Elven
Now Max added the correct fixes. The flags are there and also players are visible.
You can now officially knock the living crap out of each other.
A bit of work needs doing to the spawn zones. Des spawn in the water but order spawn in the correct area. Need to allow an area in the spawn zone in which the players can run around during the warm up stage, without getting ported to that single coordinate. Really juddery and gives me a headache xD
When a player dies. He/She repawns back to the starting area of the SC in which. Currently you respawn where you died.
Re: First Scenario Test
Posted: Thu Jun 12, 2014 11:41 am
by MaxHayman
Should have fixed all this, awaiting the next restart.