Page 1 of 1

Rate of the statistics

Posted: Tue Jan 30, 2018 10:32 am
by xarborn
Hello dear developers,

I have a small problem with regard to the statistics.

I play a black guardsman and am put very defensively. Because I topically one advise of my opposition of 670 by my tactics on 1057 he can bring diminishedly the damage around 32. Is this really wanted by you thus? I find this also, unfortunately, in nobody wise in releation fits towards the magic damage of the magicians.
I still get hits more than 1700 them are critical although mine advises on 2. 6% is. I know this to her all that have changed. But I find the MAGIC DAMAGE should be already adapted compared with the tanks. In the RvR or scenarios this is very critical and decides really on him occur.

I would be glad about an answer and whether one could not improve something, perhaps.

Your welcome, greetings Xarborn

Re: Rate of the statistics

Posted: Tue Jan 30, 2018 10:41 am
by szejoza
2.6% is your chance to be crit, but keep in mind you don't know how much chance to crit the enemy has (and BW/Sorc can have a lot)
1700+ dmg looks okayish, but probably you are low on resists, also check how much do you disrupt from other sources
And there are a couple of undefendable abilities which you simply have to eat up

Magical damage is overall strong, there is a cap of 40% damage resist from spells, as well a hard way to get gear to get resists up and the lack of epic reistsance talis (salvaging conqueror belt gives blue fragment from which 90+ resist is made, so if you stack resist talis you could get up to more or less 180 resist for each type of magical damage at most)

Re: Rate of the statistics

Posted: Tue Jan 30, 2018 10:52 am
by xarborn
Szejoza yes you´re right. But the main problem for me ist my toughness i get from 670 toughness up to the softcap 1057 and the hitpoints reduce at 32 points. That is not real in my opinion

Re: Rate of the statistics

Posted: Tue Jan 30, 2018 11:02 am
by szejoza
Toughness scales good only when supported with good armor/resistance values

I'm not combat formulae magician and don't know if it's up to date but it might help you clarifying some issues
https://returnofreckoning.com/forum/viewtopic.php?t=971#
it covers physical damage as well magical, if someone knows more up to date information then maybe he will help you with understanding how toughness works