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A faction balance issue
Posted: Sun Mar 04, 2018 9:04 am
by Fallenkezef
I've noticed a somewhat significant faction imbalance in regards to T4 epic quests. Those on Order are significantly easier.
Now this isn't some "order bias" conspiracy thread but I think this issue needs to be addressed due to the T4 epics are often cited by the devs as one of the steps in progression.
I solo'd every Order epic quest on my Slayer, they are all very easy to do and none of them require progression in PQ's. The Destro ones require stage 2 in pq's and with the buffing of CH22 PQ's into WB level, Onslaught dropping events this will become even harder to do.
Is there any way of looking into this?
Re: A faction balance issue
Posted: Sun Mar 04, 2018 11:09 am
by szejoza
T2 epic quest in Greenskin area requires you to kill regular mob standing in an open zone with almost no mobs around at the end of the chain quest, T2 epic in Dwarf area requires you to kill 19-20lvl champ in tower surrounded by tons of mobs.
now, destro having harder T4 is some sort of balance to it I guess

Re: A faction balance issue
Posted: Sun Mar 04, 2018 11:21 am
by Fallenkezef
szejoza wrote:T2 epic quest in Greenskin area requires you to kill regular mob standing in an open zone with almost no mobs around at the end of the chain quest, T2 epic in Dwarf area requires you to kill 19-20lvl champ in tower surrounded by tons of mobs.
now, destro having harder T4 is some sort of balance to it I guess

Well it was Mythic that originaly designed this game, legends of game balance.....
I must admit I had a wtf moment with that greenskin quest. Stood there wondering if a champ was supposed to spawn after the mob kill or something.
Re: A faction balance issue
Posted: Sun Mar 04, 2018 7:50 pm
by Avici
I must confess that playing destruction was a plain torture, at least as RDPS, mostly due to pouncing WL's and SM's. Playing order feels like a walk in the park now, to the point of being boring. That's just my personal experience though.
Re: A faction balance issue
Posted: Sun Mar 04, 2018 7:52 pm
by Fallenkezef
Avici wrote:I must confess that playing destruction was a plain torture, at least as RDPS, mostly due to pouncing WL's and SM's. Playing order feels like a walk in the park now, to the point of being boring. That's just my personal experience though.
Did you actualy read the op?
Re: A faction balance issue
Posted: Sun Mar 04, 2018 8:21 pm
by Spierron
After try to do the epic quest Greenskins 'Time to Waaaagh' T4, i die on the first step who ask to kill 8 runepriest ( now they are champion and hit more than normal hero ).
Tried with dok dps r40 full armor talis
Re: A faction balance issue
Posted: Sun Mar 04, 2018 8:41 pm
by Avici
Fallenkezef wrote:Avici wrote:I must confess that playing destruction was a plain torture, at least as RDPS, mostly due to pouncing WL's and SM's. Playing order feels like a walk in the park now, to the point of being boring. That's just my personal experience though.
Did you actualy read the op?
Yes
Re: A faction balance issue
Posted: Sun Mar 04, 2018 9:32 pm
by Aurandilaz
It's all loyal to the lore.
To be a strong Champion of the Chaos Gods you have to be an extraordinary warrior, who goes through hard quests and gruesome tasks, each harder than previous ones. Once the Odyssey is complete, a new Hero Pledged To The Dark Gods emerges and brings pain and suffering to the realm of mortals.
On the other hand, the Orderlings gets their walking around roleplay and talk to this then talk to that, and questmobs are 3shot at worst. End result is typical cannonfodder recruit that dies when it first encounters a hardened Destruction veteran has had to bathe in the blood of newborns to get to T4 fully equipped with Epic Quest weapons.
Destro stronk, Order W E A K.
Re: A faction balance issue
Posted: Sun Mar 04, 2018 9:35 pm
by wargrimnir
Saying "this isn't order bias conspiracy" doesn't make it so. Getting tired of threads like these.