Scenario weapons/Armour - overall suggestions
Posted: Mon Mar 05, 2018 2:48 pm
Hi Guys,
I'm sure this isn't the first post of this kind but i'm going to list it anyway.
The current end game gear progress is very... shall we say it requires alot of grinding.
Just doing some basic math, the average win loss ration for the sc's i've been getting (order premades in most sc's, even the pug ones) is about 4-5 losses per win, meaning the average gaint is 1.6 medals (but lets say 2 for ease).
2 medals for roughly even 7 minutes of SC's is 1200 SC's on average to get a 2h weapon, or 8400 minutes of game play. That to me seems a little bit insane.
Could i suggest the following:
-Reduce the price of the SC wargear to be in line with the conquerer wargear (for example belts 155 on sc, 95 on rvr).
-Reduce the price of SC weapons by half on the end game level. The jump between 39/39 at 400 for a 2h vs 2400 for a 2h at 40/45 seems a bit of a steep jump
-Introduce up-purchasing items like in the lower tiers. This isn't game breaking give its take 5 low tier medals to go up to the next level of wargear. It would also result in a lot less dead medals.
I have no doubt some of this is intentional as encouragement to play end-game for longer, but the idea of farming more and more to get somewhere removes some of the fun of the game. It's already quite difficult to get the end game gear in the rvr lakes but you have alot of fun doing it. SC's are fun on occasion but they are something to break up rvr lakes, not replace it
Thoughts?
I'm sure this isn't the first post of this kind but i'm going to list it anyway.
The current end game gear progress is very... shall we say it requires alot of grinding.
Just doing some basic math, the average win loss ration for the sc's i've been getting (order premades in most sc's, even the pug ones) is about 4-5 losses per win, meaning the average gaint is 1.6 medals (but lets say 2 for ease).
2 medals for roughly even 7 minutes of SC's is 1200 SC's on average to get a 2h weapon, or 8400 minutes of game play. That to me seems a little bit insane.
Could i suggest the following:
-Reduce the price of the SC wargear to be in line with the conquerer wargear (for example belts 155 on sc, 95 on rvr).
-Reduce the price of SC weapons by half on the end game level. The jump between 39/39 at 400 for a 2h vs 2400 for a 2h at 40/45 seems a bit of a steep jump
-Introduce up-purchasing items like in the lower tiers. This isn't game breaking give its take 5 low tier medals to go up to the next level of wargear. It would also result in a lot less dead medals.
I have no doubt some of this is intentional as encouragement to play end-game for longer, but the idea of farming more and more to get somewhere removes some of the fun of the game. It's already quite difficult to get the end game gear in the rvr lakes but you have alot of fun doing it. SC's are fun on occasion but they are something to break up rvr lakes, not replace it
Thoughts?