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Fix RvR Balancing by Force

Posted: Sun Mar 11, 2018 3:08 pm
by rungor
so, it gets really boring playing destro nowadays, how about fixing this problem by force?

what i mean with it is:

as soon as player gets the a buff above +50% RP, also increase his damage by 20 percent

or: as soon as one side gets + 20% RP, don't let any new players from the stronger side join the RvR (don't know if possible - modified scenario beginning bubble?)

otherwise i really don't see any reason why anyone would play destro anymore....it's just boring getting overrun by 50% more players

Re: Fix RvR Balancing by Force

Posted: Sun Mar 11, 2018 3:42 pm
by diedrake
So... When destro pug king and wbs such as tup running a muck is no problem but when its the other way around its an issue? Wow

Re: Fix RvR Balancing by Force

Posted: Sun Mar 11, 2018 3:51 pm
by davispeed
First of all: Yeah it suck for destro lately but ppl prefer rolling over the "buff side" intead of getting killed over and over by 6+(its a group game blah blah blah....!!) so they are turning over Ordies. The population, most of time, balance itslef with time aka be patient! but at the same time it might be the result of all the changes(aka nerf/buff) over the last years, who knows!

For me, i rather quit then rolling Ordies but thats me!
Have a good day and good luck in RvR/sc.

Re: Fix RvR Balancing by Force

Posted: Sun Mar 11, 2018 4:18 pm
by Tamarlan
Order played with massive amount of AAO for a couple of weeks / months, now it is destro and threads popping up left and right. Cute.

To be honest I wish AAO back to my realm.

Still think the removal of contribution from AAO is the wrong sign. Punishing players of the populated side for something not in their control and on the other side giving no rewards to the underdog. This concept demotivates both sides.

Re: Fix RvR Balancing by Force

Posted: Sun Mar 11, 2018 4:21 pm
by rungor
Tamarlan wrote:This concept demotivates both sides.
That's what i thought, so why not just inreacse damage of the underdog to "no limit" ...so for example the moment the buff hits 400% destro can oneshot order...players will just switch to destro chars and "balanced"

Re: Fix RvR Balancing by Force

Posted: Sun Mar 11, 2018 4:23 pm
by Aurandilaz
well after WL and SW buffs obviously many want to try them out, until eventually they get bored or some Destro class is buffed and people try that one out. evening populations are usually balanced, sometimes destro wins, sometimes order does. depends which side has more organized guilds in lakes, lately maybe order.

Re: Fix RvR Balancing by Force

Posted: Sun Mar 11, 2018 4:25 pm
by Thelen
rungor wrote:
Tamarlan wrote:This concept demotivates both sides.
That's what i thought, so why not just inreacse damage of the underdog to "no limit" ...so for example the moment the buff hits 400% destro can oneshot order...players will just switch to destro chars and "balanced"
Because that is horrible, obnoxious game design.

Re: Fix RvR Balancing by Force

Posted: Sun Mar 11, 2018 4:27 pm
by rungor
just saying "no" to everything but never posting a solution :P

Re: Fix RvR Balancing by Force

Posted: Sun Mar 11, 2018 4:28 pm
by Fallenkezef
Tamarlan wrote:Order played with massive amount of AAO for a couple of weeks / months, now it is destro and threads popping up left and right. Cute.

To be honest I wish AAO back to my realm.

Still think the removal of contribution from AAO is the wrong sign. Punishing players of the populated side for something not in their control and on the other side giving no rewards to the underdog. This concept demotivates both sides.
You seem to forget the whine threads from Order players complaining about the number back then.

I do agree, removing the aao bonus just encouraged people to go to the winning side.

Re: Fix RvR Balancing by Force

Posted: Sun Mar 11, 2018 4:39 pm
by shaggyboomboom
Cry me a river