Zommy86 wrote: ↑Mon Apr 09, 2018 5:51 pm
I have a question, what is the best tank in pvp? (Bg and Large group).
Okay, since nobody has awnsered you...
there is no best tank.
all perform in various situations very different.
If you want to dance on all parties I recommend chosen or BO.
BG works fine too, however, they are not a prefered Warband tank, and have a SNB spec that lacks support, they are considered selfish overall. It can be valid to lead from BG with a snb spec in warbands, so you are an unattractive target to take out.
However, Chosens are usually the baseline for a party, and 2 of the other tanks get added, depending on what you plan to play.
for scenarios on the other hand, you can do very well without a chosen.
In scenarios BG is very potent with a 2hd spec.
That's my awnser to that all.
If you want a recommendation on what to roll. probably chosen.
however again, a wiser man than me once said:
"I think of Knights and Chosen like swimming pools, though. Much better to have a friend with one than to have one yourself." - Darell
however³, if you new to mmos or tanking etc.; you can't do too much wrong with a chosen if you are not sure what to pick.
Zommy86 wrote: ↑Mon Apr 09, 2018 5:51 pm
What are the differences of each of these 3 tank?
All 3 tanks have mechanics. That's mostly what is seperating them besides career specific skills.
All 3 tanks share some "basic" tank tools. (guard, HTL, and so on)
All 3 tanks have a satisfying character development. (eg. with every mastery point from renown, you get more options)
All 3 tanks can "maintank" dungeons, PQs and so on, however, you will in a majority of situations always want a chosen with you.
Chosen:
Mechanic: Auras
Chosen use Auras to buff there grp in a diameter around themselves and debuff the enemies around them selves, weaking there defenses or offensive capabilities, or punish them for using certain actions.
You turn auras on, and they work. that's it.
They are not limited by any mechanics, only by cooldowns.
Chosen have in general:
+ good and easy accessible CC spells
+ good support abilities, some stuff is great without even investing in the mastery trees.
+ a great SNB spec, and great tools for it in the mastery trees
+ versatile tactics, some are very handy in the beginning and get later replaced by utility once you have gathered renown and equipment (minus crit, mixed defensis, speedy gonzales mode, pump, punt, and so on)
+ very good at taking punishment from there guard target
- a lackluster 2hd spec.
- pathetic dmg in general, they lack burst dmg, but at least most stuff is resist based dmg.
- low wounds for a tank (even with great gear)
- got nerfed a lot, and are still not off the table in terms of nerfs or reworks (client control is a sword over there heads according to some voices; but than again, nobody knows when the age of client control starts)
Black Orks:
Mechanic: Warcry and Plans
Warcrys are a "stance" corrisponding to a skilltree. those warcrys affect you, or you including your grp, or you + your grp + enemies
Plan System:
Black Ork abilities have "tiers", you need to use an Tier 1 ability to unlock Tier 2 abilities which than unlocks "finishers".
Once a finisher is used, you start again at Tier 1. (no plan, gud plan, best plan)
+ hard hitting abilities
+ can dish out respectable asisst dmg on SNB or 2hd
+ versatility and variety in offensive and defensive abilities
+ block based tank on snb, block is a really potent avoid statistic
+ high wounds
- bad initiative for a tank, this will give you especially early on a headache
- lacks survivability in 2hd specs, if you "aim" for a super dpsy spec, you will have a bad time, also requires very good gear and renown
- Plan Mechanic is a hate it or love it thing and can cause frustration, maybe.
- limited CC, best is a 3 sec KD which is on top of middle skilltree (yikes)
Black Guard:
Mechanic: Hate, Dark Protector
Hate: If you hit enemies or get hit you build hate. hate improves some of your abilities.
Dark Protector: If your Dark Protector gets hit, you gain some hate. Powerfull buffs also get shared with your chosen protected target.
+ disgustingly good 2hd spec, even with low RR
+ a few very potent AOE abilites, like Crimson Death, Furious Howl
+ supreme CC, 5 sec KD with SNB, 3 sec with 2hd, Long Range Punt, Morale 2 Punt, AoE snare if specced, ST snare
+ also very hard hitting on 2hd
+ SNB spec'd BG is arguably the most tanky class in the game
+ needs a lot of detication to be played efficient
- SNB is not really desired for warbands, unless you lead from that PoV; you don't add too much to the grp you are in
- most potent stuff only really accessible in 2hd spec
- piano class;
many buttons; if you are bad with keybinds, I advice against it.
- needs a lot of detication to be played efficient