Suggestions for the upcoming raid PQs
Posted: Mon Apr 16, 2018 6:18 am
I couldn´t find any news on the Raid PQs that devs are working for the Onslaught sets. I don´t know if the devs who are making them have played games that concentrate heavily on PVE. I have some ideas I want to throw here so devs can pitch some if they like any of these.
After I red about the Grimgor PQ from live I remembered some mechanics from couple raids in two other mmos so 'ere we go.
Mobs/trash
Not sure what spawns there will be, but for example Grimgor could spawn at certain % of his hp those Bodyguards, maybe two hero Black Orcs. They both would grant to Grimgor guard 50% (stacking) as well as both bodyguards. You need to take them out of the proximity range to remove the guard. This gives the other tanks also things to do so boss not just tank and spank. There could also be healer(maybe Skarsnik) spawn maybe at 25% hp. One more trash mechanic could be that couple Volatile Squigs that needs to be beaten to 75% hp to trigger countdown for suicide. At that 75% tank takes them away from group and wait them to blow up dealing maybe 2-4k dmg per squig (thats why tank kites them).
Boss
Grimgor could have moments when people need pay attention, bit like already implemented on the season 2 beastlords. For example he shouts "Off wit' yer 'eads!". At this point hes stick to his point and every melee needs get out about 30ft of him or he does 360% decapitation instantly killing all those who didn´t pay attention. There could be also moment when he calls someone´s name and shout to artillery "Lob dat git!" who's furthest from him and points at this person. Targeted person needs to start run or he gets shot with siege weapon aoe with instakill.
There is plenty more mechanics but I don´t know the other PQs so can´t connect any mechanics to those. This is not anything they should do by any means but I hope there was something devs might like. I´m sure though devs can cook up something amazing nonetheless.
After I red about the Grimgor PQ from live I remembered some mechanics from couple raids in two other mmos so 'ere we go.
Mobs/trash
Not sure what spawns there will be, but for example Grimgor could spawn at certain % of his hp those Bodyguards, maybe two hero Black Orcs. They both would grant to Grimgor guard 50% (stacking) as well as both bodyguards. You need to take them out of the proximity range to remove the guard. This gives the other tanks also things to do so boss not just tank and spank. There could also be healer(maybe Skarsnik) spawn maybe at 25% hp. One more trash mechanic could be that couple Volatile Squigs that needs to be beaten to 75% hp to trigger countdown for suicide. At that 75% tank takes them away from group and wait them to blow up dealing maybe 2-4k dmg per squig (thats why tank kites them).
Boss
Grimgor could have moments when people need pay attention, bit like already implemented on the season 2 beastlords. For example he shouts "Off wit' yer 'eads!". At this point hes stick to his point and every melee needs get out about 30ft of him or he does 360% decapitation instantly killing all those who didn´t pay attention. There could be also moment when he calls someone´s name and shout to artillery "Lob dat git!" who's furthest from him and points at this person. Targeted person needs to start run or he gets shot with siege weapon aoe with instakill.
There is plenty more mechanics but I don´t know the other PQs so can´t connect any mechanics to those. This is not anything they should do by any means but I hope there was something devs might like. I´m sure though devs can cook up something amazing nonetheless.