keep and zone lock
Posted: Sat Apr 28, 2018 11:30 am
Here a little suggetion about RvR map locking.
If we have to capture at the same time four flags (or two or three... let test an adequate numbers...) TO lock the map we can avoid the Annoying PvE keep Lord.
Why 4 flags ? Because all of those flags are representative of a part of the RvR and capture them mean a good management of the battalefield; Like :
- two flags representative of the control and management of the map and the Battle Objective's, two flags = two of the four Battle Objectives; The two Battle Objectives furthest apart from each other on the map.
- one flag for the control of the outer enemy wall (enemy keep management), on the top of the oil tower
- one flag for the control of the inner enemy keep (enemy keep management), on the top of the keep
At same time ( 20 seconds needed to take one flag and all flags must be captured with a tolerance of one second maximum between every flags) that mean players must be coordinated to capture them, use the approprioate chat and "communicate" and they must control four (or three... need to be tested) position during 20 seconds (or another timer, 15 sec, 10 sec... depend what timer is the best for the game).
If a player is interupted when he take a flag all flags (the 4 or the three... depend what design is tested) must be taken again at "T zero". That mean no enemies around the four flag position >>> around 2 battelfield objectives, around the outer enemy tower, around the top of enemy keep during 20 seconds (or less or more, depend what timer is the best for).
Thank you.
If we have to capture at the same time four flags (or two or three... let test an adequate numbers...) TO lock the map we can avoid the Annoying PvE keep Lord.
Why 4 flags ? Because all of those flags are representative of a part of the RvR and capture them mean a good management of the battalefield; Like :
- two flags representative of the control and management of the map and the Battle Objective's, two flags = two of the four Battle Objectives; The two Battle Objectives furthest apart from each other on the map.
- one flag for the control of the outer enemy wall (enemy keep management), on the top of the oil tower
- one flag for the control of the inner enemy keep (enemy keep management), on the top of the keep
At same time ( 20 seconds needed to take one flag and all flags must be captured with a tolerance of one second maximum between every flags) that mean players must be coordinated to capture them, use the approprioate chat and "communicate" and they must control four (or three... need to be tested) position during 20 seconds (or another timer, 15 sec, 10 sec... depend what timer is the best for the game).
If a player is interupted when he take a flag all flags (the 4 or the three... depend what design is tested) must be taken again at "T zero". That mean no enemies around the four flag position >>> around 2 battelfield objectives, around the outer enemy tower, around the top of enemy keep during 20 seconds (or less or more, depend what timer is the best for).
Thank you.