RvR Feedback
Posted: Tue May 08, 2018 7:09 am
Oi Oi! This is feedback from a daily PUG Leader.
The new RvR changes has lead us to neverending and boring zones.
No longer you need to hold bottom floor to stop enemy from getting inside. Now instead of it, you go out and stop enemy from holding BOs. Which we were already doing it before siegin.
This removed Morale Bomb / choke fight strategies off the game. You can no longer build morale to push Inner / Postern on a coordinated attack. You can no longer build morale to push out from inside keep. After LORD dies there's nobody to kill outside the keep. We lost all the fun there was during LORD stage.
Now if LORD is under attack, you hold few BOs and wait the enemy to come out for it. The BO becomes a magnet. You wait for enemy to come stop you from holding it so you prepare yourself to stop them from doing it.
Today we stopped a LORD attempt by just roaming between BOs. Our enemy tried to stop us from holding it and we just constantly killed them untill LORD warband quit. This happens to both sides, havin to quit LORD because it's broken.
How does this makes sense? Stop enemy from killing LORD by sitting on BOs??? Where is the fun on this?...we were already working in between BOs before starting a siege.
How is this fair? If one side starts a siege, they need to split to stop enemy from holding BOs so LORD won't get healed...but the side defending does not need to split. They can just zerg around BOs getting kills untill LORD warband stop trying.
Also by having only 1 choice to lock zone. This makes one side hide inside keep untill one side decides to siege it up. Which is boring because having to deal with enemy hiding under Oil is just...Then LORD has this huge range that insta kill anyone he touches outside LORD room. Which is like WTF why is the LORD targeting me if im outside the keep, LORD goes crazy!!
We lost inner door morale bomb fights. It's out of the game. I miss 'em so much.
Now what happens when you actually manage to kill LORD and lock zone. This is what happen I will tell you right now. To kill LORD you need to outnumber the enemy by twice the amount of players. Okey so we did it, now we lock zone and go for the next, but what happens? There's no enemy to play against with! They all quit because of beein outnumbered. This leave us with next zone not beein contested, sure people will log in after a while. But it's not active! Once you lock there's no fun after it.
We need a way of locking the zone with even numbers on both sides. Such as Draw Lock / X amount of Kills from both sides to lock zone / Rank 5 Lock...having choices is good.
We need RvR to be active zone after zone. Not a frustrating task like it is now.
The new RvR changes has lead us to neverending and boring zones.
No longer you need to hold bottom floor to stop enemy from getting inside. Now instead of it, you go out and stop enemy from holding BOs. Which we were already doing it before siegin.
This removed Morale Bomb / choke fight strategies off the game. You can no longer build morale to push Inner / Postern on a coordinated attack. You can no longer build morale to push out from inside keep. After LORD dies there's nobody to kill outside the keep. We lost all the fun there was during LORD stage.
Now if LORD is under attack, you hold few BOs and wait the enemy to come out for it. The BO becomes a magnet. You wait for enemy to come stop you from holding it so you prepare yourself to stop them from doing it.
Today we stopped a LORD attempt by just roaming between BOs. Our enemy tried to stop us from holding it and we just constantly killed them untill LORD warband quit. This happens to both sides, havin to quit LORD because it's broken.
How does this makes sense? Stop enemy from killing LORD by sitting on BOs??? Where is the fun on this?...we were already working in between BOs before starting a siege.
How is this fair? If one side starts a siege, they need to split to stop enemy from holding BOs so LORD won't get healed...but the side defending does not need to split. They can just zerg around BOs getting kills untill LORD warband stop trying.
Also by having only 1 choice to lock zone. This makes one side hide inside keep untill one side decides to siege it up. Which is boring because having to deal with enemy hiding under Oil is just...Then LORD has this huge range that insta kill anyone he touches outside LORD room. Which is like WTF why is the LORD targeting me if im outside the keep, LORD goes crazy!!
We lost inner door morale bomb fights. It's out of the game. I miss 'em so much.
Now what happens when you actually manage to kill LORD and lock zone. This is what happen I will tell you right now. To kill LORD you need to outnumber the enemy by twice the amount of players. Okey so we did it, now we lock zone and go for the next, but what happens? There's no enemy to play against with! They all quit because of beein outnumbered. This leave us with next zone not beein contested, sure people will log in after a while. But it's not active! Once you lock there's no fun after it.
We need a way of locking the zone with even numbers on both sides. Such as Draw Lock / X amount of Kills from both sides to lock zone / Rank 5 Lock...having choices is good.
We need RvR to be active zone after zone. Not a frustrating task like it is now.