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Supply collision.

Posted: Sun Jul 08, 2018 9:36 am
by Herthin
Greetings, maybe its just me... but:

I think we can agree that:
1. Movement and postitioning of your toon is kind of important for any class, vital for mdps to be effective.
2. Supply drops are not predictable, are instant and are bound to a faction.

Problem:
No matter if you push, withdraw or skirmish the risk to run into a box exists as soon someone goes down.
In the heat of battle they are often hard to recognize.

On the maps are bottlenecks and passages that can be blocked by supplycrates very easy.
(E.g: Happened last week in SL at the passage Destro WC - South Keep.)
Since they are bound to faction they cant be cleared sometimes.

Possible Solutions:
Remove the collision (of supply boxes) entirely.
Alter the collision to pyramid or spherical shape so one can just simply step over it even with a slighly longer path.
Paint it golden yellow and/or blazing orange :lol: .

regards

Re: Supply collision.

Posted: Sun Jul 08, 2018 9:54 am
by Hargrim
As far as I know not possible.

Re: Supply collision.

Posted: Sun Jul 08, 2018 10:43 am
by Nameless
Imo collusion should not be working on supply drops.
Basicly when bombing on choke point it is possible to block the.way by killing enemies who drop supplies. And enemy cant do anything within 15 minutes. Imo that is a bit ridicules

Re: Supply collision.

Posted: Sun Jul 08, 2018 12:45 pm
by Herthin
Ran a bit around and found stuff one can actually step over.
I guess there is way more around.

Image
Image

I dont dislike the current model aside from the get stuck thing.

regards

Re: Supply collision.

Posted: Sun Jul 08, 2018 9:24 pm
by Marawo
What if you can pick up the supply your own faction dropped in order to clear it off the map. It can help avoid cluttering a chokepoint after the fight and be used to deny supplies to the enemy. Why would you leave your supplies lying arround after a won fight for the enemy to pick up?