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The New Assault SW
Posted: Thu Jul 12, 2018 3:48 pm
by Orontes
I see lots of big bouncy squigs about since the patch changes. I think it's great to see the changes made to that class. It doesn't seem to me that the new Assault SW is seeing as much attention. The addition of the new 15 pt. Shadowstep really seems a great addition. I am curious about what SWs think about this new option and how they would set their mastery builds accordingly. I also wonder about what renown points an Assault Spec. SW would opt for. Thanks
Re: The New Assault SW
Posted: Thu Jul 12, 2018 4:06 pm
by dansari
I haven't tried the new Shadowstep yet. I think this post covers how I'll probably feel about it:
viewtopic.php?f=42&t=27274&start=150#p309317
Giving up the heal debuff is not an option, so you either give up the mobility of Swift Strikes or the dps from No Respite. I don't think I'd try to make Shadowstep work outside of an rr70 build. As for renown, I go pretty heavily defensive: full parry, full d/d, as much reduced crit chance I can have with leftover in melee crit. For lower rr SWs, I would prioritize at least dodge/disrupt III, then parry II or III, then melee crit, then reduced crit chance.
Re: The New Assault SW
Posted: Thu Jul 12, 2018 8:24 pm
by carmine3161
Every time a buff comes out for assault stance i test it out and i also rediscover why i dislike playing it so much. Biggest counter to a SW is just snaring and then punting (keeps you out of the fight for a good while).
Shadowstep as a gap closer
Starting a fight with shadowstep
As this ability currently stands i think its a poor choice for a gap closer, I've had times where walking or sprinting to my target is faster and other SW's can agree. This ability was worth all these downsides when it had the 50% armor pen but that was really op.
SW already has a lot of damage so i would spec fairly defensively in assault you only have like 100 toughness, so a toughness debuff and your at 0 and your armor wont hold up against WE's too well so you want a decent amount of parry.
To find a good renown setup you really just gotta play and figure out your issues and then renown spec around that, getting hit by to many sorcs and ranged? go for dodge/disrupt. dying in melee to fast? get futile+parry.
I would spec like this for starters. if you have much renown i would go crit first, then futile, then the other defensives.
http://waronlinebuilder.org/#renown;000 ... 3000000000
Here is mastery setup. You're always going to want to have heal debuff, however if you have an ally using it then maybe opt for getting No Respite in the middle tree and glass arrow on the left.
http://www.ror.builders/career/shadow-w ... ,3948,3961
Here is also a video of me using the ability day 1
Re: The New Assault SW
Posted: Thu Jul 12, 2018 8:47 pm
by blackwatch1508
It looks like a fun ability, but as said my group/wb would rather have the heal debuf then me flying into the enemy. I'd get focused in a second
For renown I'd go all evasion, crit reduction, and I send the spare on wounds
Re: The New Assault SW
Posted: Thu Jul 12, 2018 8:54 pm
by Foomy44
Orontes wrote: Thu Jul 12, 2018 3:48 pm
I see lots of big bouncy squigs about since the patch changes. I think it's great to see the changes made to that class. It doesn't seem to me that the new Assault SW is seeing as much attention.
FTR assault SW had it's rework many patches ago and has seen multiple tweaks since. I'm pretty sure stabbity tree went over a year without a single buff. Can't focus on everything every patch, everyone gets their turn eventually.
Re: The New Assault SW
Posted: Fri Jul 13, 2018 5:12 am
by Orontes
carmine3161 wrote: Thu Jul 12, 2018 8:24 pm
Every time a buff comes out for assault stance i test it out and i also rediscover why i dislike playing it so much. Biggest counter to a SW is just snaring and then punting (keeps you out of the fight for a good while).
Shadowstep as a gap closer
Starting a fight with shadowstep
As this ability currently stands i think its a poor choice for a gap closer, I've had times where walking or sprinting to my target is faster and other SW's can agree. This ability was worth all these downsides when it had the 50% armor pen but that was really op.
SW already has a lot of damage so i would spec fairly defensively in assault you only have like 100 toughness, so a toughness debuff and your at 0 and your armor wont hold up against WE's too well so you want a decent amount of parry.
To find a good renown setup you really just gotta play and figure out your issues and then renown spec around that, getting hit by to many sorcs and ranged? go for dodge/disrupt. dying in melee to fast? get futile+parry.
I would spec like this for starters. if you have much renown i would go crit first, then futile, then the other defensives.
http://waronlinebuilder.org/#renown;000 ... 3000000000
Here is mastery setup. You're always going to want to have heal debuff, however if you have an ally using it then maybe opt for getting No Respite in the middle tree and glass arrow on the left.
http://www.ror.builders/career/shadow-w ... ,3948,3961
Here is also a video of me using the ability day 1
Thank you for the thoughtful reply. Very informative.
Re: The New Assault SW
Posted: Fri Jul 13, 2018 5:27 am
by Orontes
Foomy44 wrote: Thu Jul 12, 2018 8:54 pm
Orontes wrote: Thu Jul 12, 2018 3:48 pm
I see lots of big bouncy squigs about since the patch changes. I think it's great to see the changes made to that class. It doesn't seem to me that the new Assault SW is seeing as much attention.
FTR assault SW had it's rework many patches ago and has seen multiple tweaks since. I'm pretty sure stabbity tree went over a year without a single buff. Can't focus on everything every patch, everyone gets their turn eventually.
I play on the destroy side by and large. My comment about the new Assault SW not seeing much attention refers to my not having seen any out and about. I don't recall in scens. or in RvR this ability ever being used against me. So, I was curious.
Re: The New Assault SW
Posted: Fri Jul 13, 2018 7:05 am
by lefze
It started out as a mandatory damage steroid that was hilariously broken, and ended up as something I would rather not take. The gap closer part of it is fine at best, and overall when in the thick of it swift strikes is just more useful as you can engage (assuming you have a nearby target), stick to a target and escape with it, and it's also a great tool for procing stuff like Conq fast.
You can take both at the cost of the KD, but meh. I don't see it as a worthwhile investment, really don't need the added avoidance from it either.