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Bring back dok snare proc swords.

Posted: Sun Jul 22, 2018 11:53 pm
by Zxul
Back on live doks had swords with a 5% for a 46% snare proc (inf ones, epic quest ones, and city one).

How about bringing those back? Having a fighting chance vs say a dps am would be nice, and can't see any way how they would be overpowered in any environment.

Re: Bring back dok snare proc swords.

Posted: Mon Jul 23, 2018 1:13 am
by peterthepan3
Zxul wrote: Sun Jul 22, 2018 11:53 pm Back on live doks had swords with a 5% for a 46% snare proc (inf ones, epic quest ones, and city one).

How about bringing those back? Having a fighting chance vs say a dps am would be nice, and can't see any way how they would be overpowered in any environment.
You already have a snare Covenant and Charge in Torture. :D

Re: Bring back dok snare proc swords.

Posted: Mon Jul 23, 2018 8:16 am
by zgolec
Are you serious??? "AM op in any enviorement" - do you have AM? If not pls make one, roll dps and tell me more how OP it is...

For a slight insight into matter... viewtopic.php?f=76&t=27406&start=20

Do|K on teh otehr hand are OP af now both heal and dps and you demand more. Nice try.

Re: Bring back dok snare proc swords.

Posted: Mon Jul 23, 2018 8:32 am
by Panodil
Use sprint ability at 15p in torture

Re: Bring back dok snare proc swords.

Posted: Mon Jul 23, 2018 8:34 am
by Ugle
zgolec wrote: Mon Jul 23, 2018 8:16 am Are you serious??? "AM op in any enviorement" - do you have AM? If not pls make one, roll dps and tell me more how OP it is...

For a slight insight into matter... viewtopic.php?f=76&t=27406&start=20

Do|K on teh otehr hand are OP af now both heal and dps and you demand more. Nice try.
Try reading his post again :D

Re: Bring back dok snare proc swords.

Posted: Mon Jul 23, 2018 9:47 am
by charlysixb
zgolec wrote: Mon Jul 23, 2018 8:16 am Are you serious??? "AM op in any enviorement" - do you have AM? If not pls make one, roll dps and tell me more how OP it is...

For a slight insight into matter... viewtopic.php?f=76&t=27406&start=20

Do|K on teh otehr hand are OP af now both heal and dps and you demand more. Nice try.
Where did he say AM is op in any enviorement?

Re: Bring back dok snare proc swords.

Posted: Mon Jul 23, 2018 10:22 am
by live4treasure
DoK is favored in a 1v1 situation vs DPS AM btw. Even before the changes to DoK where they were given a charge, a defensively built DoK spamming its ranged attack at you and constantly proccing its slow that you can't cleanse, by the way, would catch up and heal back most of their hp almost instantly as soon as they touched you. So that means the charge on its own isn't even strictly necessary to kill a DPS AM, but it does make it much easier.

Right now you've got access to things like resistance liniments to bolster your solo roaming capability (which you should be using btw) and the only DoKs that lose to DPS AMs usually are the ones that just don't know how to play their class or are specced completely glass cannon and left without a guard. Even if you're a glass cannon, the 100ft from you to the DPS AM can actually be overcome with the use of your charge ability, and if that didn't happen, it'll get you close enough to make the rest of that with the use of your slow proc+ranged attack. From that point on, you have the knockback to deal with, but if you so much as touch the AM, you will have the opportunity to use your silence, which could stop him from using it and gives you a few seconds to attack him with impunity. Current DPS DoK has enough damage that a high RR, well geared dok makes 50% of my hp vanish in 3 seconds, although I've seen glass canon DoKs literally 100-0 me in 5 before. I usually find them more dangerous to stay in melee with than Marauders or Choppas in 1v1, because ap drain + detaunt will really inhibit their damage dealing capability to you. DoK takes about twice as long to run out of resources with this method, however.

It's difficult to talk about 1v1 strats in a forum post, but I'd say a DPS DoK worth its salt is favored to win against an AM, although any number of variables can come into play as in any 1v1. Just don't forget to use your silence as soon as you come in range of him. I don't play DoK, so take this with a grain of salt, but I do play against DoKs, and that's where my information is coming from.

Re: Bring back dok snare proc swords.

Posted: Mon Jul 23, 2018 11:04 am
by peterthepan3
I would say it's a lot more balanced now, but still favour a competent dps am who knows how to kite/snare/cc. if the dok gets on you, it is indeed gg if you are glass cannon (unless using a jack-of-all-trades Rioz spec).

Charge and dot/detaunt changes = AM isn't as godtier as before.

Re: Bring back dok snare proc swords.

Posted: Mon Jul 23, 2018 11:21 am
by live4treasure
Yeah, I'm not whining about it for sure. I think DoK and WP 100% deserved their charge ability and the dot/detaunt thing was incredibly cancerous to fight against. DoK specifically is in a great spot.

Though perhaps you are right and AM is still favored, my view here may have been skewed by my encounters with them since way back when, when I had a bit less knowledge. I've met a few DoKs now that are quite difficult to kill though.

Re: Bring back dok snare proc swords.

Posted: Mon Jul 23, 2018 5:30 pm
by Zxul
Dps dok with a guard and a heal in a glass spec does a lot of dmg, however premade is not a situation where the snare swords would be used anyway (plenty of a much more reliable options there).

Dps dok in a solo situation needs his lifetaps to actually connect, to survive for more than a few seconds, so here are the ways to completely disable one:

1. Kite with snares.
2. High parry spec.
3. High block spec (for a classic permasnaring turtle tank that you can't heal off, while the rdps kills you).
4. Absorb- no heals if Rend goes into it.
5. For a few good tanks, taunt as soon as Rend goes off. As well as disarms, ets.

Now see how am actually has 2 of the list, with several options of each. 20% Cov snare- am got a 60% one, which nicely enough we also realistically can't cleanse (since cleansing it you still remain in the snare spot). Silence- need to get into melee range to actually apply it, while am got an aoe punt which can be applied from a longer range, and which comes with a build in snare. Then if the dok survives to that point, m1 absorb is up, and even if the dok got into melee range he can't heal.

As for 15 point charge, it lasts for a 5 sec, and only protects vs snares. Unless for some reason you start in melee range, kite the dok without wasting spot snare while building dots, then as soon as dok uses charge and gets into close range use aoe punt- between time getting to you and time to get out of punt, charge ends here, so spot snare and kill.

At the state atime, am who knows how to use his tools shouldn't die to dps dok in 1v1, unless surprise situation, lucky disrupt, or such.

Then there is the question of why class functioning solo should be based on getting a 15 points ability in a team tree, which isn't even available to all dps specs (not all dps doks dual wield, after all).