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Any kind of class overview?

Posted: Fri Jul 27, 2018 8:39 am
by Fadedxlich
Hey guys, new here and haven't played this game since before Call to Arms landed and from what I've read on the forums while all my stuff updates, what little I remember can easily have changed. Could I get quick cliff notes on the classes? Nothing to extensive just a small sample of playstyles. Was always a Destruction player, but might go Order this time around due to the faction balance meter I saw on the front page xD always fun being an underdog. Hope I'm not asking anything too unreasonable. Glad to be here!

Re: Any kind of class overview?

Posted: Fri Jul 27, 2018 9:29 am
by Sgttimmen
Bright Wizard: Awesome ST and AOE king on order, squishy and suicidal.
Shadow Warrior: Very high ST dmg, with a diverse playstyle, high mobility and good kiting Tools.
Warrior Priest: Tough healer and 2-hand dmg dealer. Both are viable.
Slayer: An Always wanted squishy dmg dealer, with guard you are king, without it you are dead (mostly).
Runepriest: Fun and easy healing class due to AP, and a good dps too.
SM: Arguably the best 2-hander tank on order side. Can HTL with 2hand later on (if its not changed nowadays) and statsteal is awesome.
KOTBS: Tough, auras, aoe cc. Great tank.
IB: grumpy and good surv and dmg, diverse (perhaps more than KOTBS), nice KD and punt.
EDIT: Forgot Engineer, they are awesome now compared to live. Do a lot of dmg, fun, and good cc. Check out the Bitterstone Thunderers WB:s each week, nice fellas.

Thats the only classes i lvld past 30 on live and/or here.

Re: Any kind of class overview?

Posted: Fri Jul 27, 2018 3:56 pm
by Ramasee
Swordmasters uses a 1-2-3 stance dance where each ability puts you into next stance. They have a toolkit designed to constantly attack in order to proc buffs, debuffs, and survival. They are a tank.

Knight uses 3 auras at a time out of like 12 or so available. Very defensive tank, hits like a wet noodle. But are always in demand.

Ironbreakers use a build up mechanic. They designate a friend and when friend is hit they build mechanic. They use this mechanic to buff themselves and friend. They have a wide variety of viable playstyles.

White lion is a high burst st damage class with per and mobility.

Witch Hunter is the standard stealthy stabby combo point finisher guy.

Slayer deals more damage they longer they are in combat, but also take more damage. They do high amounts of melee damage.

Shadow warriors are archers that can fire nukes while stationary, fight in melee providing debugger and being less squishy, or range attack while on the move for less damage but more utility.

Engineers are the british. They pick a spot and make it there's and don't move until they die or the enemy does. They deploy turrets, gadgets, explosives, and firearms

Bright wizards build up combustion. More combustion equals more damage to the enemy and more damage you deal to yourself. They use solely fire magic, hit like trucks, and fall faster than a sack of bricks when pressured.

Warrior priests are supposed to be healers that need to attack in melee to heal. That's gone out the window. They are healers specialized in burst aoe healing at the cost of sustain. Objectively they deal no damage in melee worth it (compared to real melee dps)

Archmages have a mechanic where their abilities generate stacks. Offensive stacks will improve your heals, and healing stacks improve your offense. Mechanic is in range from 5 offense to 5 heal with a 0 in between. This mechanic is mostly ignored currently by the majority of the player base. Archmages have high AP efficiency while healing, and lifetaps for offense.

Runepriests apply runes onto allies for a buff and added ability. They also have ground place runes. They have a large base healing toolkit, but their mastery paths are focused down single target, over-time, and aoe rather than offense or defense. They also have a mechanic that converts thier offensive stats into healing stats or vice versa with a 20s cd.

Re: Any kind of class overview?

Posted: Fri Jul 27, 2018 6:59 pm
by Fadedxlich
Awesome, thanks for all the replies :) Anyone got the Destruction perspective?

Re: Any kind of class overview?

Posted: Fri Jul 27, 2018 8:56 pm
by Ramasee
Destro classes have similar mechanics, many of the abilities are the same, but there are minor to moderate difference between the "mirrors"

Black orc = swordmaster
Chosen = Knight
Blackguard = Ironbreaker (except the mechanic is based on attacking, rather than being attacked)

Marauders have stances similar to Shadow warrior but are entirely melee like the white lion.
Squig Herders have the same mastery paths and hybrid ranged/melee nature but have pets like the white lion. (this is the "square mirror")
Choppa = Slayer
Witch Elf = Witch Hunter

Magus = Engi (except with daemons)
Sorcerer = Bright Wizard

DoK = Warrior Priest (more offensive less healing)
Shaman = AM (less ap efficiency more mobility)
Zealot = Runepriest

Re: Any kind of class overview?

Posted: Fri Jul 27, 2018 9:04 pm
by tazdingo
Fadedxlich wrote: Fri Jul 27, 2018 6:59 pm Awesome, thanks for all the replies :) Anyone got the Destruction perspective?
chosen - provides auras like kotbs, has all important tank tools, can reach high avoidance making them top tier guards, good aoe assist for WB play and ST for small scale, always in demand

BG - has both a very offensive and very very defensive spec, has a speccable outgoing heal debuff, can reduce enemy crit chance, superpunt and has excellent self sustain. favored by "solo" tanks, DPS and turtles alike

black orc - great balance of dmg + defense, has really nice dmg assist skills, a group wide stat steal which alone makes them highly desired and is a great all around fighter. least defensive tank in game, can struggle with guard dmg due to lack of avoidance buffs

Mara - best mdps in game. wounds, armour and tough debuff. ST pull. self heal on aoe. armour pen and +crit dmg tactics. mara is insane and definitely the best "solo" mdps option in the game, but he is also highly desired in groups

WE - read WH above. doesn't really have a place in large scale fights

choppa - berzerker. read slayer above, though choppa is generally said to be squishier with worse aoe and group utility. choppa is all damage, and requires a good group to support it

magus - very diverse class. said to have the highest ranged burst dmg in the game, but also has ranged aoe and tanky melee specs. also has access to rift, an aoe pull, which always makes them highly desired in large scale

sorc - bomber. ST took a hit due to disrupt changes but can still tear **** up in large scale with aoe. poor choice for solo due to damaging self

zealot - standard healer. has a no CD flash heal. can't really go wrong as zealot, it heals good and has great AP management. also has access to some fun stuff, like self rez, aoe KB that ignores immunities, massive armour on hot ticks, ect.

DoK - read WP above, but note that DoK actually does have viable DPS specs



squig herder recently recieved big changes and i can't comment on the impact myself. shaman i have absolutely no idea how to play. i'll let someone else comment on them

Re: Any kind of class overview?

Posted: Fri Jul 27, 2018 10:58 pm
by bichka
Ramasee wrote: Fri Jul 27, 2018 8:56 pm Destro classes have similar mechanics, many of the abilities are the same, but there are minor to moderate difference between the "mirrors"

Black orc = swordmaster
Chosen = Knight
Blackguard = Ironbreaker (except the mechanic is based on attacking, rather than being attacked)

Marauders have stances similar to Shadow warrior but are entirely melee like the white lion.
Squig Herders have the same mastery paths and hybrid ranged/melee nature but have pets like the white lion. (this is the "square mirror")
Choppa = Slayer
Witch Elf = Witch Hunter

Magus = Engi (except with daemons)
Sorcerer = Bright Wizard

DoK = Warrior Priest (more offensive less healing)
Shaman = AM (less ap efficiency more mobility)
Zealot = Runepriest
as WE you have to look on nice booty whole time. major difference.

Re: Any kind of class overview?

Posted: Sat Jul 28, 2018 4:10 am
by Wiede
bichka wrote: Fri Jul 27, 2018 10:58 pm
as WE you have to look on nice booty whole time. major difference.
When you get older and wiser you're probably becoming more of a dwarf-women-guy... ;)

Re: Any kind of class overview?

Posted: Sat Jul 28, 2018 7:11 am
by Mystry
Fadedxlich wrote: Fri Jul 27, 2018 6:59 pm note that DoK actually does have viable DPS specs
This will never not make me mad. WP Wrath viability when?

Re: Any kind of class overview?

Posted: Mon Jul 30, 2018 12:23 pm
by wolas3214
tazdingo wrote: Fri Jul 27, 2018 9:04 pm
Fadedxlich wrote: Fri Jul 27, 2018 6:59 pm Awesome, thanks for all the replies :) Anyone got the Destruction perspective?

black orc - great balance of dmg + defense, has really nice dmg assist skills, a group wide stat steal which alone makes them highly desired and is a great all around fighter. least defensive tank in game, can struggle with guard dmg due to lack of avoidance buffs

Is that actually still true with the loss of the tree hit combo?