[Request] Give us T1 | T2/3 | T4 Pretty Please
Posted: Tue Jul 31, 2018 7:36 pm
Greetings,
I've been playing RoR off and on for a few years now and have seen many different faces of war. Before RoR I played on live from the time it was alpha all the way through it's final days. Many of you know me from leading on the battlefield as Foghladha, Danann, Danaan, Diancecht, or Daghdre.
I've asked about this before and was told the Population isn't there. But i can attest that yes in fact it is there. Any given period of time i've watched the player count fluctuate between 600 and 900 players during most times of the day. Usually 400+ people in tier 4. While i get the reasoning behind bostering up level 16's to 48 for T4 to create larger battles fought in Tier 4. I do think that we've missed an opportunity for new players to learn about sieging objectives.
Tier 2 and 3 were important steps in siege warfare education. They allowed players to get their footing on the battlefield against equal footed foes. In the current state of things you have brand new players entering the battlefield to be facerolled by zergs of rr80+. They don't get the opportunity to learn the ins and outs of combat. They simply have to follow the zerg and hope not to die.
During live I used to rotate characters through T1-3 deleting them every time they capped out so that I could continue to help prepare new player for what awaited them in T4. This simply is not possible here. I have brought countless new players to Return of Reckoning and worked them through T1 into T4 and most have exited stage right as soon as they get there. You can't take finger skater kids and throw them in the hockey ring with some pros and give them some bigger pads and hope they have fun. It's discouraging, disheartening, and confusing. Three things that cause people to leave a game permanently. Simply put they are food for the hungry veterans.
Try this for a month and see how it does.
Tier 1: Level 1-16
Tier 2 & 3: Level 16-35 (As a place new players can learn siege combat)
Tier 4: Level 16-40 (Same setup as now. If a lower level player wants to fight in T4 they can.)
Low population in T2/3 shouldn't matter it's more about giving people time to figure out the game before they have to face off with RR80+. I think given the choice you'd find T2/3 is more populated than you would expect. The game has grown and has a good reputation and with that other version giving free level 40's why not be different. Those of us who are here aren't looking for participation trophies. We know the Journey is what makes the experience fun not the destination. Let people experience War the way it was designed to be experienced.
I've been playing RoR off and on for a few years now and have seen many different faces of war. Before RoR I played on live from the time it was alpha all the way through it's final days. Many of you know me from leading on the battlefield as Foghladha, Danann, Danaan, Diancecht, or Daghdre.
I've asked about this before and was told the Population isn't there. But i can attest that yes in fact it is there. Any given period of time i've watched the player count fluctuate between 600 and 900 players during most times of the day. Usually 400+ people in tier 4. While i get the reasoning behind bostering up level 16's to 48 for T4 to create larger battles fought in Tier 4. I do think that we've missed an opportunity for new players to learn about sieging objectives.
Tier 2 and 3 were important steps in siege warfare education. They allowed players to get their footing on the battlefield against equal footed foes. In the current state of things you have brand new players entering the battlefield to be facerolled by zergs of rr80+. They don't get the opportunity to learn the ins and outs of combat. They simply have to follow the zerg and hope not to die.
During live I used to rotate characters through T1-3 deleting them every time they capped out so that I could continue to help prepare new player for what awaited them in T4. This simply is not possible here. I have brought countless new players to Return of Reckoning and worked them through T1 into T4 and most have exited stage right as soon as they get there. You can't take finger skater kids and throw them in the hockey ring with some pros and give them some bigger pads and hope they have fun. It's discouraging, disheartening, and confusing. Three things that cause people to leave a game permanently. Simply put they are food for the hungry veterans.
Try this for a month and see how it does.
Tier 1: Level 1-16
Tier 2 & 3: Level 16-35 (As a place new players can learn siege combat)
Tier 4: Level 16-40 (Same setup as now. If a lower level player wants to fight in T4 they can.)
Low population in T2/3 shouldn't matter it's more about giving people time to figure out the game before they have to face off with RR80+. I think given the choice you'd find T2/3 is more populated than you would expect. The game has grown and has a good reputation and with that other version giving free level 40's why not be different. Those of us who are here aren't looking for participation trophies. We know the Journey is what makes the experience fun not the destination. Let people experience War the way it was designed to be experienced.