Detaunt immunity on leaving stealth
Posted: Sat Aug 04, 2018 4:05 pm
Issue:
Stealth is the wh/we main mechanic, it is used to enable closing to targets. Currently, if I expend my stealth closing a target, on popping, most soft targets can then fire a detaunt, negating 50% damage. Poor positioning / awareness is not punished, but using your main mechanic to close is.
Solution:
On exit of stealth, granted 7 sec detaunt immunity. This means if target spots you and can time it right they can still use detaunt if they time it right, not just cheese it.
This only really affects casters and rdps, which is the intention.
Stealth is the wh/we main mechanic, it is used to enable closing to targets. Currently, if I expend my stealth closing a target, on popping, most soft targets can then fire a detaunt, negating 50% damage. Poor positioning / awareness is not punished, but using your main mechanic to close is.
Solution:
On exit of stealth, granted 7 sec detaunt immunity. This means if target spots you and can time it right they can still use detaunt if they time it right, not just cheese it.
This only really affects casters and rdps, which is the intention.