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Intel and Strikethrough

Posted: Mon Aug 06, 2018 4:53 pm
by Qwack
Was looking for data on how Intel directly increases Strikethrough these days. I am sure it has been posted but couldn't find it. Anyone?

Re: Intel and Strikethrough

Posted: Mon Aug 06, 2018 5:02 pm
by lefze
((Defensive Stat / 26.25) + (Avoidance - Strikethrough)) / (100 + (Offensive Stat / 26.25))

Think this is the current one.

Re: Intel and Strikethrough

Posted: Mon Aug 06, 2018 5:05 pm
by Qwack
Thanks!

Lets see if I am doing the math right. 100 Willpower verse 1000 Intel with Disrupt at 10% and Strikethrough tactic of 10%...

((100/26.25) + (10-10)) / ((100 + (1000/26.25)) = 0.027? Something seems off here.

Re: Intel and Strikethrough

Posted: Mon Aug 06, 2018 5:08 pm
by Azarael

Code: Select all

                #region Parry, Dodge, Disrupt                

                //Parry/Dodge/Disrupt chance from tooltip
                double secondaryDefense = (((defensiveStat) * 100) / ((target.EffectiveLevel * 7.5 + 50) * 7.5));
                //Contestion based on offensive stat. This gets added to make it harder to actually do a defensive event, without actually contesting it directly above.
                //This should mimic the live formula.
                double removedDefense = (((offensiveStat) * 100) / (((caster.EffectiveLevel * 7.5) + 50) * 7.5));
                
                double baseRoll = 0d;
                baseRoll += removedDefense;

                if (cmdInfo.DamageInfo != null)
                    secondaryDefense += cmdInfo.DamageInfo.Defensibility;

                secondaryDefense += target.StsInterface.GetTotalStat(Stats.Disrupt) - caster.StsInterface.GetStatLinearModifier(Stats.DisruptStrikethrough);
                secondaryDefense = secondaryDefense * caster.StsInterface.GetStatPercentageModifier(Stats.DisruptStrikethrough);
                double finalRoll = (StaticRandom.Instance.NextDouble() * (100d + baseRoll));

                 if (secondaryDefense >= finalRoll) // Disrupt
                 {
                     target.CbtInterface.SetDefenseTimer((byte)CombatEvent.COMBATEVENT_DISRUPT);
                     caster.CbtInterface.SetDefendedAgainstTimer((byte)CombatEvent.COMBATEVENT_DISRUPT);
                     defenseEvent = (byte)CombatEvent.COMBATEVENT_DISRUPT;
                 }

Re: Intel and Strikethrough

Posted: Mon Aug 06, 2018 5:23 pm
by Tesq
Unless something was changed all primary stats should also cap the bypass to max 75%

So for exemple if target have int 1000 and your wilp is 1000 disrupt from this sholud be what you can have from 250 wilp remaining.

Re: Intel and Strikethrough

Posted: Mon Aug 06, 2018 5:25 pm
by Qwack
Whew, that's a bit to chew on :). Will get there. Thanks Aza.

Re: Intel and Strikethrough

Posted: Mon Aug 06, 2018 5:38 pm
by Qwack
Tesq wrote: Mon Aug 06, 2018 5:23 pm Unless something was changed all primary stats should also cap the bypass to max 75%

So for exemple if target have int 1000 and your wilp is 1000 disrupt from this sholud be what you can have from 250 wilp remaining.
So to distill this down... A caster would need +250 Intel over the defensive Willpower before Intel would even begin to Strikethrough? I am not seeing that in the game code Aza posted, maybe I am missing something.

Let me ask the right question... Am I better off spending 14 renown points to get +48 Intel (for strikethrough) or spending 15 points to get +5% strikethrough with True Strike? (NOTE: The Shammy does not get any DPS Strikethrough tactics like the AM with +25%. Strikethrough is a serious problem for DPS Shammies, although Gimmie Dat is great for Lifetap. My AM has no problem whatsoever running 2 Strikethrough tactics).

Re: Intel and Strikethrough

Posted: Mon Aug 06, 2018 5:50 pm
by Tesq
Qwack wrote: Mon Aug 06, 2018 5:38 pm
Tesq wrote: Mon Aug 06, 2018 5:23 pm Unless something was changed all primary stats should also cap the bypass to max 75%

So for exemple if target have int 1000 and your wilp is 1000 disrupt from this sholud be what you can have from 250 wilp remaining.
So to distill this down... A caster would need +250 Intel over the defensive Willpower before Intel would even begin to Strikethrough?
For what i understood from that patch some month ago no unless someone correct me, you just cant prevent enemy for have that stat.

For bypass purpose the max you can have you can have it with 787,5 vs 1050 if you know enemy gona prob have 1050. You can bypass more only if enemy have more than 1050 but the enemy should still see the min of 25% of whatever value he have preserved

So for exemple if healer go around with 700-800 willp any caster will always.ignore alredy his 75% just by wear t3 gear there is nothing more you can.do to counter his willp

Re: Intel and Strikethrough

Posted: Mon Aug 06, 2018 5:55 pm
by Qwack
Edited above ya Tesq. That's what I am looking at.

While we are on the Strikethrough topic, I think the Shammy should get a standard +10% Strikethrough tactic. The AM can get +25% which puts it way above the Shammy at Zero. My AM can whip the crap out of my Shammy based on Strikethrough alone.

BTW, True Strike is just right now. Its balanced. It was too strong a couple of days ago.

Re: Intel and Strikethrough

Posted: Mon Aug 06, 2018 6:00 pm
by Ramasee
viewtopic.php?f=100&t=27019&start=60#p305881

Post #61 has a chart and a whole bunch of math.

Also this whole thing has been beaten to death.