Intel and Strikethrough
Posted: Mon Aug 06, 2018 4:53 pm
Was looking for data on how Intel directly increases Strikethrough these days. I am sure it has been posted but couldn't find it. Anyone?
Warhammer Online
https://www.returnofreckoning.com/forum/
https://www.returnofreckoning.com/forum/viewtopic.php?t=27783
Code: Select all
#region Parry, Dodge, Disrupt
//Parry/Dodge/Disrupt chance from tooltip
double secondaryDefense = (((defensiveStat) * 100) / ((target.EffectiveLevel * 7.5 + 50) * 7.5));
//Contestion based on offensive stat. This gets added to make it harder to actually do a defensive event, without actually contesting it directly above.
//This should mimic the live formula.
double removedDefense = (((offensiveStat) * 100) / (((caster.EffectiveLevel * 7.5) + 50) * 7.5));
double baseRoll = 0d;
baseRoll += removedDefense;
if (cmdInfo.DamageInfo != null)
secondaryDefense += cmdInfo.DamageInfo.Defensibility;
secondaryDefense += target.StsInterface.GetTotalStat(Stats.Disrupt) - caster.StsInterface.GetStatLinearModifier(Stats.DisruptStrikethrough);
secondaryDefense = secondaryDefense * caster.StsInterface.GetStatPercentageModifier(Stats.DisruptStrikethrough);
double finalRoll = (StaticRandom.Instance.NextDouble() * (100d + baseRoll));
if (secondaryDefense >= finalRoll) // Disrupt
{
target.CbtInterface.SetDefenseTimer((byte)CombatEvent.COMBATEVENT_DISRUPT);
caster.CbtInterface.SetDefendedAgainstTimer((byte)CombatEvent.COMBATEVENT_DISRUPT);
defenseEvent = (byte)CombatEvent.COMBATEVENT_DISRUPT;
}
So to distill this down... A caster would need +250 Intel over the defensive Willpower before Intel would even begin to Strikethrough? I am not seeing that in the game code Aza posted, maybe I am missing something.Tesq wrote: Mon Aug 06, 2018 5:23 pm Unless something was changed all primary stats should also cap the bypass to max 75%
So for exemple if target have int 1000 and your wilp is 1000 disrupt from this sholud be what you can have from 250 wilp remaining.
For what i understood from that patch some month ago no unless someone correct me, you just cant prevent enemy for have that stat.Qwack wrote: Mon Aug 06, 2018 5:38 pmSo to distill this down... A caster would need +250 Intel over the defensive Willpower before Intel would even begin to Strikethrough?Tesq wrote: Mon Aug 06, 2018 5:23 pm Unless something was changed all primary stats should also cap the bypass to max 75%
So for exemple if target have int 1000 and your wilp is 1000 disrupt from this sholud be what you can have from 250 wilp remaining.