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Server Patch notes 25/08/2018

Posted: Sat Aug 25, 2018 10:12 am
by Natherul
HOTFIX 28082018
Spoiler:
[General]

Natherul and Max
- A more proper fix for the issues with wandering mobs.

Max
- Fixed the issues with seeds.
HOTFIX 26082018
Spoiler:
[General]

Natherul
- PUG SC changed!
- Hacky fix for mobs not returning as they should after an engagement.
- Ignoring someone will now also properly ignore them in more channels.

[General]

Natherul
- Siege machines creators should not get their equipment knicked anymore and they can override any other tower.
- Changed the internal message sent to the RoR_SOR addon to include guild names in keep claims and front contribution (This means that the addon after an update should be able to display all those guilds names).
- Added a command for staff to hopefully be able to reset the lord in those rare cases where it would disappear.

Azarael
- Fixed an issue which could cause the loss of quests, items, etc if you crashed or deliberately exited the game during the loading sequence.

[Combat]

Azarael
- Pets will now aggro when you attack and not when you inflict any damage. Fixes the pet resuming its attacks when you inflict damage over time.

[Abilities]

Torquemadra
[Black Orc]

[Path of Da Brawler]

- T'ree Hit Combo - Moved to 9 points in the mastery tree.

- You Wot!?!! - Ability reworked and moved to 13 points in the mastery tree. Leads to Da Gud Plan

Image

- Puddle o' Muck - Morale 4 ability restored to 15 points in the mastery tree.

[Path of Da Toughest]

- Ya Missed Me - Ability moved to core, available at lvl 21.

- Can't Hit Me - Ability has AP cost increased from 15/s to 20/s, moved to 5 points in the mastery tree.

- Down Ya Go - Ability loses its group cooldown reduction, moved to 9 points in the mastery tree.

- We'z Bigger - Ability is moved from Da Boss 5 to Da Toughest 13 -No longer an attack, its a Da Best Plan clicky buff with a 20 second cooldown. Buffs your group members within 50ft with a blessing which provides immunity as Unstoppable and Immovable, in addition to increasing armor for 7 seconds.

[Path of Da Boss]

- No Choppin' Me - Tactic is moved to core, attainable at lvl 27.

- Rock 'Ard - Ability is moved to 5 points in the mastery tree.

- Not in Da Face - Ability no longer provides a group unstoppable buff, moved to 9 points Da Boss from Da Brawler.

- Mor' Choppin' Dem! - New Tactic - Augments the ability WAAAAAAAGH! by granting players in the group a 10 second duration blessing which reduces their cooldowns by 5 seconds. Slotting this tactic increases the cooldown of WAAAAAAAGH! from 5 seconds to 20 seconds. Placed at 11 points in the mastery tree.

- WAAAAAAAGH! - Ability had its group buff range increased to 100ft.

[Dungeons]

Grunbag

- Sewers and Sacellum Bosses will now correctly drop 2 dye

[RvR]

Hargrim

- No microticks on BOs if there are more than 12 people on a BO

[PvE]

Hargrim

- Greatly reduced parry on Champions, Heroes and Lords NPCs to help tanks with aggro building and holding
- Changed 15000+ world NPCs from tank to DPS class to reduce their defenses and time to kill
- Ard ta Feed mechanic was changed, should be mostly visible for Destro

[World]

- Creatures can now follow waypoints.
- Creatures will now roam around their spawn points.

[World]

Lheana
- Fixed several mailboxes

[Items]

- Items can now expire. Items can either start the expiry timer once they are picked up or once they are equipped or slotted. Once the timer reaches 0 it will disappear.

[Quests]

Lheana
- Activated all the quests of quest chain 'Stalker of the Void' and made them work

[Tickets]

Lheana
[12190] Removed heroes at the Flameshrine
[12182] The quest will now work as it should
[12173] Reduced the objective to 3 so that the quest is completable without having to relog

[MISC]

Torquemadra
- Aligned VFX to Vauls Tempering
- Added mechanic hotbar visual effects to Greener 'n Cleaner and Cleansing Light when they are under the effects of mechanic augmentation.


[ART CONTEST]
Image
-Here we go for a new little contest : The Galery

Re: Server Patch notes 25/08/2018

Posted: Sat Aug 25, 2018 10:22 am
by madwasp
"Max
- Items can now expire. Items can either start the expiry timer once they are picked up or once they are equipped or slotted. Once the timer reaches 0 it will disappear.
"

So u lost your hard earned gear/items? What is it exactly? Ruins all work?

Whats the aim with this? (Reduce =expire to zero) player base....with their items....

Re: Server Patch notes 25/08/2018

Posted: Sat Aug 25, 2018 10:22 am
by Natherul
madwasp wrote: Sat Aug 25, 2018 10:22 am "Max
- Items can now expire. Items can either start the expiry timer once they are picked up or once they are equipped or slotted. Once the timer reaches 0 it will disappear.
"

So u lost your hard earned gear/items? What is it exactly? Ruins all work?
Its not for all items, but it allows us to add event items that expire

Re: Server Patch notes 25/08/2018

Posted: Sat Aug 25, 2018 10:26 am
by MaxHayman
Currently no items have an expire time, however expiring items will be clearly identifiable.

Here is how, in the future, you could identify them:

Image
For items with the ability to expire.

Image
You can see how long a socketed item has to expire too.

Re: Server Patch notes 25/08/2018

Posted: Sat Aug 25, 2018 10:27 am
by Acidic
Nice, lots to test here . Even with the hangover I’m tempted to login direct

Re: Server Patch notes 25/08/2018

Posted: Sat Aug 25, 2018 10:40 am
by hrypas
What about armor talismans? They cost 200+ g. They will have timer?

Re: Server Patch notes 25/08/2018

Posted: Sat Aug 25, 2018 10:42 am
by madwasp
Disappearing talismans are not good game feature for my opinion. (Instead annoying)

Talismans are extreme expensive, and hard to earn....if disappears that doesnt give the game good feelin'

Re: Server Patch notes 25/08/2018

Posted: Sat Aug 25, 2018 10:46 am
by Hargrim
Timers for now are planned to be enabled only on some gear that drops from PvE and grants bonuses unavailable otherwise. Example: unique talisman with +5% parry lasting 1 week after being sloted.

For now pots and talismans will work as they did before.

The example from Max is just an example, existing talismans won't have expiration enabled on them.

Re: Server Patch notes 25/08/2018

Posted: Sat Aug 25, 2018 10:48 am
by Yaliskah
hrypas wrote: Sat Aug 25, 2018 10:40 am What about armor talismans? They cost 200+ g. They will have timer?
Screen was an exemple :). They mean, very specific items MAY/COULD have an expiration timer now (event items for exemple).

Re: Server Patch notes 25/08/2018

Posted: Sat Aug 25, 2018 11:10 am
by Sulorie
hrypas wrote: Sat Aug 25, 2018 10:40 am What about armor talismans? They cost 200+ g. They will have timer?
You are aware that some talismans had timer on live? No normal talismans we have currently though.